Keenberg
First Post
First, I'm grateful for the feedback. Thanks.
This might be more of an issue for me. I'd rather not inject something completely outside the 4e scheme of things.
Don't fret, that remark of mine was meant to be sarcastic. Perhaps there is need for a little clarification: what I wrote up, based on what you developed, shouldn't cause too much worry about going against the grain of 4e. By "penalties" I meant stat penalties. (i.e. -2 dex, -2 wis, etc.) These were common in 3.0/3.5, and were the reason templates could work in that system, but were eliminated in 4e. What I wrote up doesn't contain stat penalties, and therefore isn't counter intuitive to the 4e framework.
However, it also does not provide much balance to your idea. Like Circadianwolf said, I believe a large number of resists for one feat is overpowered. I personally don't think giving more than one or two resistances for one feat would be balanced, no matter how low the amount of damage reduction is. If you want to keep this as a feat, I would also side with The Jester. Make it "choose one" resistance, or for a character with a pre-existing resistance, increase that resistance by 5.
Aside from a feat along these lines, there are ways you can balance the template without breaking the anti-stat-penalty scheme of 4e. Like I said, you'll just have to be creative. Choose a couple things like age, speed, -1 to a particular skill, -1 attack rolls, etc, something that relates to the idea of primordials, and give a nerf there. You can even say at 21st level the nerfs go away. How does that sound?
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