ForceUser@Home
First Post
JoeGKushner said:A couple of weeks ago I was DMing the Scarred Lands. Most of the players made pretty normal characters and we've played a few games without issue but we have one player, who no matter who GMs, always seems to have the following issues.
1. Lone Wolf trick: i.e. leaves party to explore on own. Goes off without party on numerous jaunts in city, exploring sewers, etc...
2. Says things and then when asked if certain he's doing it, claims yes, then when results start coming in, says he would've never done that.
3. Bullies other characters based on his own power level and plots to kill other characters when he doesn't like the players.
1. Ignore him. When he asks when he can do something, say "later, I'm running the adventure right now." He'll get the hint. Lone wolf every now and then - not a problem. Lone wolf every time you game - problem. His problem. Players have a certain amount of responsibility to stick with the group, since not sticking with the group makes it more annoying for everyone involved. Maybe he'd prefer to play solo games?
2. Tough titty. He did it. Live and learn. Don't like my ruling? There's the door.
3. That's fine. As soon as the character willfully commits an evil act, make him give you his character sheet. Now he's an NPC, and under your control. Tell him to make a new player character. Don't like it? There's the door.
He should be able to debate all he likes between sessions. During the game, you're the boss. Let him know it. If he doesn't like it, guess what?
Yep, there's the door.