PapersAndPaychecks
First Post
Run the game with seven players and enlist one as co-GM.
arscott said:-What about some sort of tryout opportunity? Have each player make a character complete with game stats, background, and whatever else you feel is important. Then pick the six characters that you feel best fit with the tone and theme of the campaign.
Dannyalcatraz said:Combine the Co-DM concept with the alternating groups concept. Split the group, with each DM running a seperate group within the same campaign world. This could be done in such a way as to lead to head-to-head conflict between the 2 parties if/when they meet, or run tournament style, with each party trying to accumulate victory points.
Emirikol said:We keep 7 player roster in our group. I've never seen a date where everyone has all shown up. Having too many is better than having too few.
jh
I'd rather have 4 that show up consistantly than 6 where one or two are frequently missing. In fact, we have a standing rule that if two can't make it, we cancel the game - and during crucial events if even one can't make it we cancel/re-schedule (assuming we know about it in advance).