Problem with Player's not taking adequate Notes

We use a system like the hero points from M&M. When a PC remembers/utilizes imortant info from previous sessions due to his notes he/she gets a poker chip. This chip can be cashed in at any to to re-roll any die roll in the game or get the DC of a trap, puzzle, etc. reduced by 2.
 

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As far as your players keeping track of their equipment, hit points, etc., I once had that problem.

I solved the equipment problem by using index cards. Whenever the PCs picked up an item, I handed them a blank index card and had them write down the item on it.

As far as writing down hit points, I started asking for hit point updates at the end of a combat round. If the player didn't know how many hit points they had, then they had 0.

Giving out xp for remembering NPC names and plot points is definately the way to go. The only thing I have to add is give the PC the experience immediately after they are able to recall something. This way the player recieves immediate reward and the other players see it as well.
 

I'm thinking of keeping magic item info in a spreadsheet. I currently keep HP info when needed (at the end of a session) in my initiative tracking spreadsheet. Tracking PC gold would be a good idea too, though that's harder for me to do as DM, and kind of requires PC input.
 


Just stop the sesson whenever something needs to get written down as far as HP, gold etc. Eventually they will get tired of you stopping the game to check on them and start to do it themselves. It is not the DM's job to keep track of everyone's stats. If that doesn't work just "assign" them HP.
 

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