Problem with Voidmind Wartroll

If you aren't willing or able to consider a magical option, then yeah, suffocation is your option. That's not too bad and option, to be sure.

If you are still willing to consider magic, here are a couple of ideas:

1. Transport the war trolls to another plane. I'm fairly certain that the voidmind connection doesn't cross planes.

2. Ambush and turn the war trolls into stone. Then set your ambush up and wait for either more trolls to show up (which you then turn to stone), or the mindflayers themselves (which you then whack into oblivion).

3. Work your way to the mindflayers, and then use battelfield control spells to keep the war trolls at bay while you splat the mindflayers.
 

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Gerion of Mercadia said:
Parts of the "Dungeon" are dead magic and wild magic zones... Magic is REAL iffy as a way to kill this thing.

Then this is a REAL iffy place to be fighting what is essentially an invincible troll, unkillable by most conventional means. ;)

Incidentally, have you seen dust of dryness spheres? When you throw them after they've been loaded with water, they flood an area. You might want to stock up.
 

Gerion of Mercadia said:
What we REALLY need is something other than suffocating them that doesn't involve magic;....
That may be, but you still should try magic if at all possible. It's just more likely to work.
 

Sphere of Annihilation.

Check out garotte attacks from Song and Silence ... I don't remember the mechanics, but I think it should do the job on lone ones you get the jump on ... if you have a grapple-monkey.

I would say get yourself a few vampires or shadows and shove them ahead of you, but voidmind gives immunity to ability damage and drain.

Set up your ambush in an area where you can cast - that way you can hit them with a baleful polymorph/polymorph any object or prismatic effects.

Recruit yourselves some wartrolls of your own.
 

I started a couple posts and then deleted cause I wasn't sure of the real issues. One thing, I'm not sure how much of the Mind flayer possession stuff would work in a dead magic area. Or an AMF either. The excerpt of the template I can find doesnt define what kind of ability the whole Host thing is, but it's stated as being a dominate monster, which is a spell. Donno if you can use that or not. Also if your in a live magic area, and using AMF yourself, rather then the mindflayer casting it, you might be able to stagger readied actions to allow some spells.

My main thought was have the cleric cast AMF, move up on the troll, thus removing the control and various other stuff. Then when you want to use a death spell of some sort, just have your wizard ready an action to cast the spell when the cleric is more then 10' away from the troll, then have the cleric move away and back. Kinda hard in the AOO departmant though. So if you can get an AMF on a tumbler that would be better. If you just don't want to use magic at all, I don't have much other advice beyond what has been offered.

One other comment, some of your descriptions for the wartroll hosts plus mindflayer's hiding in a fortress really make me think of the Vampire Earth novels by E. E. Knight, you know if your DM got some inspriation from that? definitely an interesting book series.
 

Im pretty sure a coop de dracy will solve the problem, 'specialy with a punch dagger or other high x crit.

Very few things should survive a CDG from a rogue of the levels your talking about, there may even be two saves to make, CDG and masive damage.
 

taferial said:
Im pretty sure a coop de dracy will solve the problem, 'specialy with a punch dagger or other high x crit.

You cannot CDG a regenerator with a weapon that doesn't deal damage that bypasses regen. A coidmind war troll has no way to bypass it's regen. It's in the SRd and has been mentioned several times in the thread.
 

Fair enough, I was under the impresion that sneak attack damage bypased regen (if you managed to damage it).

Still, wouldnt the damage that gets through possibly be enough to force a masive damage save? - i guess not, its subdual int it?

That could just be a house rule of ours though. I do remember hireing a commoner to keep driveing a wagon over a war-troll at one point, nobody made the knowledge check to figure out how to kill the damn thing.

If it is indeed impossible to kill looks like creativity is the only way to go. Cut it open and fill the holes with glass, break all its arms and legs and splint them at unpleasnt angles, nail it face down to the floor, that kind of thing.
 

Sneak attack doesn't bypass regen, and nonlethal doesn't prompt massive damage save. I do like the way you think though, perhaps the next time my group fights a troll we don't know how to kill we'll splint the bastard's arms and legs in funky positions, making sure to arrange the body so he can't get the leverage he needs to chew or tear them off so they'll regrow. :)
 

hehe.

Ive just re-read my game notes. These note are based on my own toon and I was the rogue.

similar situation, though by the look of the notes these were void-minded fire trolls.

It seems our gm ruled that the CDG worked because it diddnt actualy cause damage, but forced a save or die. Im guessing this is where my confusion comes from.

On a related note, I had a CDG fail on some big bad cleric, because his armour protected from death attack's. This could be a balance for the CDG on trolls thing.
 

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