SurgicalSteel said:
The pettiness of the player running the wizard is widely agreed upon, yet no-one seems to acknowledge the pettiness of the rest.
If the ring is so damn important to him then why not just give it to him?
Would it really be such a ball-breaker?
This is a fictional ring used by a fictional person.
While this displays the pettiness of the player of the wizard, it also displays the pettiness of the rest of the group.
It takes 2, and the rest of the group is as guilty as the player of the mage.
This is where we disagree. Giving the ring isn't necessarily a collosal sacrifice, on a metagame level; I agree. However, it is not petty to give in to an unreasonable demand. Giving the ring would merely reinforce the behavior, quite likely setting a pattern in motion, if one is not already there. When my children misbehave, I don't give them what they want merely because they scream or cry...that tells them that such a tactic is effective. This is not pettiness, it's maturity. Give the wizard the ring, and he'll threaten the same childish behavior when another magic item appears that he wants, or any number of possible in-game rewards.
From a metagame stance: The wizard is crippling the party's efficiency, and ultimately it's survivability. The wizard's player is consciously creating a rift amongst the group, purely from a determined slight, according to Bob5th's account. A party that lacks teamwork will not survive long in their double-digits. The bard doesn't expect magic items, he merely expects to be reimbursed in some fair way for the loss of an item that has value to him. We're not talking about his keeping a Pearl of Power from a cleric that he can't use, we're talking about a powerful item that doubles his first level spell slots. It is of equal use to both the wizard and him. Whoever has it, the party's strength is not noticably increased or diminished...it's purely a power-grab by the wizard or his character (and judging by Bob5th's comments, this isn't a roleplaying issue, it's a metagame one).
From a roleplaying stance: A trio of successful heroes have adventured together for months, perhaps years. One day a wizard petitions to join their ranks, and moments after being inducted into their group, demands that the bard relinquish a ring he's had and used for some time...merely because the wizard wants it. One wonders if he calls it 'his precious'. I haven't heard a compelling RP reason for it, any more than a metagame one.
I see no signs of pettiness here. Two players are caught in the middle, trying to figure how to resolve the situation, of which Bob5th is apparently one. The DM appears to be either ignorant of the issue or intentionally ignoring it. That Bob5th and several players indicated that they're hoping the one player leaves the game, as that will improve it (and that the game has suffered for this player's part IN it) indicates this isn't an RPing issue.
My personal advice is that the group needs to address this directly. IME, letting this sort of thing continue, hoping that the problem will resolve itself,
doesn't work. Failing to face the problem head on will only result in hurt feelings later, as sooner or later it will explode. Rational and mature players will either find a way to resolve the issue, or agree to separate from the game. Unless people are having fun, it's all a pointless exercise. If this particular person is sucking the fun out of the game, or forcing you to have fun
in spite of him, then you need to meet with the group and address it.
My recomendation is to discuss the issue, one-on-one, with other members of your gaming group, including the DM. This includes the wizard's player. Find out how everyone feels, possibly even act as a neutral third-party, who's only interest is in restoring the game. After you've got a feel for everyone's viewpoint (and possibly have provided feedback), everyone should meet together and decide how to address the problem. Ignoring the problem won't solve it...even if the player moves away, he might come back, and then you're at square one.