med stud said:Is it anyone who has played with the new power attack and can answer if they think its good or not?
What palpable things? We're talking D&D. Combat is half the game, after all. A rogue that sets up a fight between his villains and outwits them that way is much more impressive than a fighter that simply pounds them to the ground, but unfortunately also less often heard of. Everything about creatures and items is pretty much about being good in combat. Some creatures are good diplomats, or merchants, or craftsmen, and some items grant practical abilities like flight and skills in etiquette and gourmet, but ultimately most are just up for a pounding or increasing one's "poundability".reapersaurus said:Wow... that's one of the most unsupported statements I've ever read on this board.
(a guy after my own heart)
How does an effective fighter take away the palpable things that wizards, clerics, or rogues do?
(BTW: all those classes have things they can do out of combat - a fighter doesn't)
I don't see you sticking up for the fighter-types over in the Scorching Ray thread, or the Eldritch Knight thread, or the Ray of Enfeeblement thread, crying out that a combat-effective wizard is infringing on the ONLY thing the fighter can do.
Sleep is a 1st-level spell. Assuming an Int 15 caster, the ogre (Will save +1) will make its save on a 12+, or just 45% of the time. After that, CDG it.Cyraneth said:If the feat proves to be an ogre-slayer, the melee classes might take over the field of battle entirely, only needing a wizard to create magic items, a cleric to buff, and a rogue not at all...
Note, however, that greater magic weapon was so ubiquituous in 3.0 that most of the time DR was overcome automatically anyway and so, didn't really matter.Rashak Mani said:Seems overpowered to me... even if fighters dont have buff spells anymore. In 3.0 it might have been neat to overcome DR that could be pretty absurd with certain creatures. Damage Resistance now seems much more balanced and you get mostly 5 and 10 DR... not the old 15-20 DR.
Because their weapon will do more damage (e.g., greataxe: 1d12 to 3d6) and also because of the 10' Reach, you mean? (Compared to that, the +2 Str is just a neat side-effect.)Barbarians and Enlarge spell will make a x2 Power Attack too good to be true.
Agreed. That is a useful tactic, but that's still a 45% risk that you'll end up dead instead. Most likely less than what a 1st-level fighter might expect when facing an ogre, but still. I was merely using ogre as an example.Darkness said:Sleep is a 1st-level spell. Assuming an Int 15 caster, the ogre (Will save +1) will make its save on a 12+, or just 45% of the time. After that, CDG it.
Works for me.![]()
The fighter's risk, depending on tactics, might be even higher than that.Cyraneth said:... still a 45% risk that you'll end up dead instead. Most likely less than what a 1st-level fighter might expect when facing an ogre ...
Darkness said:Come to think of it, ogres with Power Attack would be quite nasty.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.