Shade
Monster Junkie
Upper_Krust: Excellent post, and I second nearly all of what you said. The only exceptions I'd have are the name and the fate of Epic Toughness.
I'd prefer it called "Expanded Epic Level Handbook" to tie it in with the Expanded Psionics Handbook. Semantics, but it seems more synergistic.
Improved Toughness isn't really a suitable replacement for Epic Toughness, as Epic Toughness can be taken repeatedly and stacks with itself, while Improved Toughness does not.
Other things I'd like to see in an Expanded Epic Level Handbook:
I'd prefer it called "Expanded Epic Level Handbook" to tie it in with the Expanded Psionics Handbook. Semantics, but it seems more synergistic.
Improved Toughness isn't really a suitable replacement for Epic Toughness, as Epic Toughness can be taken repeatedly and stacks with itself, while Improved Toughness does not.
Other things I'd like to see in an Expanded Epic Level Handbook:
- Guidelines for pumping up the archfiends, celestial paragons, etc. so that they continue to be the "big dogs" of their respective planes.
- More epic feats geared towards monsters to level the playing field, such as "Epic/Improved Awesome Blow", Epic Ability Focus, Greater Crush, etc.
- Rules or advice for how and when an epic item becomes an artifact. It just seems nutty to me that my +9 holy dragon dread longsword can be destroyed by mortal means while St. Cuthbert's Cudgel cannot.
- Variants that allow epic spells/effects/items to bypass nonepic protections. It bugs me to no end that the death effect of a CR 45 monster can be thwarted by a 4th-level spell, or that everyone and their brother can be immune to criticals thanks to +1 heavy fortification armor costing only 36,000 gp.
- Give rogues a fighting chance to use their main ability, sneak attack, whether it be through feats or greater abilities. As it stands, 90% of epic opponents will be immune to sneak attacks, and lugging around dread weapons vs. multiple creature types is a bit lame.