Products You'd Like WoTC to do

How about...

"Dungeons & Dragons Classics", a hardback book compiling as many of the classic adventures (GDQ, A1-4, T1-4, etc...) as will fit, converted to 3.5, and rebalanced for the new party abilities and equipment levels.
 

log in or register to remove this ad

i don't want anything from WotC except the license to start producing OD&D(1974) material... modules, sourcebooks, and minis.
 

Korimyr the Rat said:
Speaking of Spelljammer, I'd like to see Races of the Stars, with rules for Giff, Xixchil, and any other Spelljammer races the designers think appropriate.

Great idea. Solid, and useful for any setting.
 

ColonelHardisson said:
Yes, the Bughunters section of d20 Future really whets the appetite.

I really loved playing Bughunters. It's the only sci-fi game that I've really been interested in. Of course, that might have to do with it being about going into dank tunnels, killing monsters, and taking their stuff. Only, you do it with bolt throwers.

Really, there was an impressive amount of background detail and campaign depth in that game, considering the premise was essentially "shoot things a lot in space until they die". I'd love to see a softcover printed to expand on the teaser they gave in the Future book.
 


Shieldhaven said:
Wow. I really am the last of the dying breed on this board - people who loved Birthright and long for its updating to 3.anything rules.

Sigh.
you don't love Birthright if you want it updated to d02.
 

A Complete Planar Monster Manual so all the devils, demons, celestials, etc. ever published are all in one easy to access planar volume.

- Ed
 

Given WotCs approach to designing game books, I wouldn't mind if WotC folded up its tent and went home.

Up to two-thirds of what shows up in most WotC books is useless to me - as long as WotC continues to publish every book with novice gamers in mind, I'm paying for a lot of material I'm unlikely to use. I don't want campaign modules or adventures in rules expansions - I don't buy a book with the idea that I'm going to take it home and use it verbatim for a game that weekend, so the design principle that every book must be immediately "playable" results in pages and pages of what are effectively wasted space for me.

Generally speaking I get much better value from books by other publishers.
 

The Shaman said:
I don't buy a book with the idea that I'm going to take it home and use it verbatim for a game that weekend, so the design principle that every book must be immediately "playable" results in pages and pages of what are effectively wasted space for me.

Wow. I'm coming at it from an opposite angle. I'm still digesting the way Legacy Weapons work from Weapons of Legacy, but having the maps, the PrC, the Legacy Monsters, the numerous adventure seeds, and RPG ideas, all work to make integration of the material far easier into my campaign than if they just provided some rough outlines and ideas. Ease of use and adaptability are huge boons in my book.
 

JoeGKushner said:
Wow. I'm coming at it from an opposite angle. I'm still digesting the way Legacy Weapons work from Weapons of Legacy, but having the maps, the PrC, the Legacy Monsters, the numerous adventure seeds, and RPG ideas, all work to make integration of the material far easier into my campaign than if they just provided some rough outlines and ideas. Ease of use and adaptability are huge boons in my book.

Well, just for a counterpoint, check out Ruins of Intrigue by Mike Mearls for Arcana Evolved. Not a beginner's module. In fact, it's more of a "do-it-yourself" module that provides not only locations and personalities, but also plot hooks and a loose adventure design system. It saves a lot of the work of coming up with interesting ideas and places, but there's still a lot of DM work to do to string it together. I understand how "plug-and-play" supplements might appeal, but I think there's something to be said for cramming some extra ideas in and allowing the DM or players to connect the dots themselves.

That said, I haven't seen Weapons of Legacy yet, but I do like some of the "how to use this in your campaign" sections that have been popping up in WotC books lately, with adventure ideas and hooks.
 

Remove ads

Top