Products You'd Like WoTC to do

I would like to see them do "Gamer Eye for the Straight Guy." A book dedicated to the life of a gamer. :)

On a serious note, I would love to see a book dedicated to politcal intrigue in games. Not really adventurer's but possibly organizations and their goals/politcal goals/ and the people that lead these groups. In this book you would see ways to add suspense to a game, add mystery, and add a more investigative feel to the game. You see a little mention of this type of stuff in other books, but I would buy a book dedicated to this stuff in a heartbeat (a fast heartbeat).
 

log in or register to remove this ad


With the rate that WotC are creating books now, who needs a wish list?

However, i would like to see a book entirely dedicated to technology and mundane items in dnd, like dave1001s (different forum) inventor.

Am eagerly waiting Complete Psionic, and Incarnum.
 

Odhanan said:
- High Level Handbook (and I do not mean more feats, spells and PrCs which would be at the opposite of such a Guide - I mean a Guide on how to run high level adventures efficiently by breaking down the gameplay and its particularities so that DMs out there don't rely on the vague advice of the DMG and can deal with them - Wizards' got some guys who've been playing high levels weekly - please use their knowledge of the game to increase the experience of others).

This is a great idea. The material in Complete Arcane about dealing with Charm, Scrying, Teleportation, Flying, and Invisibility should be a model for the content. Dealing with high-level spells like Etherealness or Find the Path (or Commune with Nature or Commune) or Earthquake that can destroy dungeons outright, or reveal critical information about the interior. "Dealing with" not in always negating the ability, but forcing the PCs to use it while not making the adventure a cakewalk and how to occaissonally negate such spells. Similar sections for transportation spells like Shadow Walk or Teleport.
 

Odhanan said:
- High Level Handbook (and I do not mean more feats, spells and PrCs which would be at the opposite of such a Guide - I mean a Guide on how to run high level adventures efficiently by breaking down the gameplay and its particularities so that DMs out there don't rely on the vague advice of the DMG and can deal with them - Wizards' got some guys who've been playing high levels weekly - please use their knowledge of the game to increase the experience of others).

YES!!!

On top of this, there are some rule-sets that a book such as this should have; for instance, a system for running domains/kingdoms... I've been waiting five years for a decent one, and still, nothing... WotC hasn't done it, and none of the four attempts by third party publishers have really been up to snuff (they're either too artificial, too unbalanced, and none of them jive with the demographics or feel of the core assumptions of the DMG, FR, or Eberron- which should be a prerequisite for such a system...)
 

diaglo said:
i don't want anything from WotC except the license to start producing OD&D(1974) material... modules, sourcebooks, and minis.
Why not go ahead and do it anyway (apart from the minis - hard to argue how a 1974 Orc differs from a 2005 Orc).

I don't think WotC would care, and most of us here would buy at least the first module if it was available on pdf.

What sort of OD&D sourcebooks do you have in mind?
 

Odhanan said:
- An actual simplified version of the D&D game that does not include minis and can be played on its own, without the core rulebooks.
For the first part, there's a useful rule in Iron Heroes alternative PH :-
Iron Heroes said:
You only ... (provoke an attack of opportunity) if you take a nonattack option or if you move too quickly through an opponents threatend area.
For the second part, if you don't want to look up the DC for jumping a 5' pit or tumbling past an opponent, then you are still free to MAKE IT UP. I don't feel that the game is harmed by the fact that I can look these up if I need to, even if you'd prefer to use your own judgement and not use the books.
 
Last edited:


My wish list has Stormwrack, Races of the Dragon and Complete Psionicist on it. WotC are obviously listening to me, even if they are not listening to the rest of you.

I would also like a "Rise of the Empire" sourcebook for Star Wars d20, but I am not holding my breath.

If they did a "campaign classics" book updating all the 2nd edition settings then I'd buy it because I am a collector of RPG. However, I resent the implication on this thread that all the fans of Dark Sun (for example) can't come up with a decent free joint conversion, and that what we need is for some WotC staff to cobble together one and sell it to us.
 

Speaking of Rise of the Empire from Star Wars, I wouldn't mind seeing something that like for general D&D and how to model different types of governments off the fantastic elements of the game.

After all, how many D&D campaigns have an active conquoring force to them? After seeing Alexander (boring but visually entertaining), I have to wonder why there are no effective military forces in most of the D&D games as they simply tend to keep what they have and repel any invaders or suffer losses that are temporary at best. Where are the Atilias? Where are the Ghengis Khan's? Where are the Alexanders? Something that could showcase the rise and fall of empire, either short term or long term and how to incorporate those elements into a game.
 

Remove ads

Top