Products You'd Like WoTC to do

JoeGKushner said:
Wow. I'm coming at it from an opposite angle....Ease of use and adaptability are huge boons in my book.
"It is not best that we should all think alike; it is a difference of opinion that makes horse races." - Mark Twain

:)
 

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ColonelHardisson said:
Well, Bloodlines are effectively covered in Unearthed Arcana.

Not really, no.

For starters, a bloodlined character doesn't get any more benefit from killing/CDGing another bloodlined character than a non-bloodlined character.

Brad
 


cignus_pfaccari said:
Not really, no.

For starters, a bloodlined character doesn't get any more benefit from killing/CDGing another bloodlined character than a non-bloodlined character.

Brad

True, but at least the core of the concept is there. That's much better than what we've gotten for years.
 

delericho said:
"Dungeons & Dragons Classics", a hardback book compiling as many of the classic adventures (GDQ, A1-4, T1-4, etc...) as will fit, converted to 3.5, and rebalanced for the new party abilities and equipment levels.

Oh yeah, I'd go for that in a heartbeat!
 

diaglo said:
i don't want anything from WotC except the license to start producing OD&D(1974) material... modules, sourcebooks, and minis.

I've gotta give you credit for persistence. Not a lot of credit, of course ... but some. ;)
 

For FRCS:
- Cormyr
- Westgate

For Eberron:
- A campaign a la Shackled City, from lvl. 1 to 20, all included.

For D&D:
- A Spelljammer sourcebook (as an alternate version to the Great Wheel)
- High Level Handbook (and I do not mean more feats, spells and PrCs which would be at the opposite of such a Guide - I mean a Guide on how to run high level adventures efficiently by breaking down the gameplay and its particularities so that DMs out there don't rely on the vague advice of the DMG and can deal with them - Wizards' got some guys who've been playing high levels weekly - please use their knowledge of the game to increase the experience of others).
- More adventures for beginners
- An actual simplified version of the D&D game that does not include minis and can be played on its own, without the core rulebooks.
 
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cignus_pfaccari said:
Not really, no.

For starters, a bloodlined character doesn't get any more benefit from killing/CDGing another bloodlined character than a non-bloodlined character.

Brad

Weapons of Legacy actualy has a section talking about when you overcome a wielder of a different Weapon of Legacy in the form of a temporary power boost like an ability to use one of the item's abilities an extra time a day or something. Might be an angle to work on.
 

JoeGKushner said:
Races of the Mind has a good sound to it. Probably the best tilte for such a book were it to be crafted.

As it would cover existing races, at least two, which ones would you like to see? I'm all up for the half-giant for example, but havent' used the rest enough to be an 'expert' on 'em.

Not sure about which ones I'd like to see, since I'm not too familiar with (I picked EPH up during a reading drought and only started reading now that I started playing a psion).

I wouldn't want the to see half giants or thri-kreen, in there. I see them simply as DS races and not particularly psionic. I would prefer a psionics race book focus more on races that really bleed psionics. So I'd go with the two gith races and the other news races from the EPH that fit the preceding criteria.

Shade said:
  • Fiend Folio II: I'd have said Monster Manual IV, but I'd rather see a book more akin to the excellent FF than the disappointing MMIII.

How about Monstrous Manual/Compendium, they haven't been used yet and would be better than tacking a number to the end of something else.

Acid_crash said:
New Jedi Order sourcebook detailing the galaxy at the end of the book series

Well they did already make one, what we need is what you suggest under another name.

mythusmage said:
One more thing. d20 Future covers Dark*Matter? d20 Future doesn't cover d20 Future.

No, but the Menace Manual seems like a DM reunion.

Arbiter of Wyrms said:
The idea of reviving the old 2nd Ed campaign settings in one book is this: the old settings fractured the market too much. Only, like, 12 people want Mystara/Known World; another 12 want Dark Sun; 12 want Birthright; 12 want Al-Qadim; 12 want Maztica; 15 want Planescape really, really badly. So a 12-person audience isn't big enough to justify the revival of a campaign setting, even for one book, but 74 fanatics is a big enough audience.

From what I recall Ryan saying, it was supporting fifty different settings at once that was a problem, a one off hardcover I believe is another matter entirely. So something along the lines of Council of Wyrms, CoC, WoT, and Ghostwalk for old settings could do alright.
 

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