Products You'd Like WoTC to do

d20 Suburbs

A setting book for d20 Modern covering life in the suburbs. Commuting, children, yardwork. Professions like gardener and advanced classes such as Den Mother.

With a special Urban Arcana section covering the suburban brownie and FX like Weed Away and Improved Gas Milage.
 

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A quick wish list

Greyhawk, It's a crime that the quintisential classic D&D campaign doen't even have it's own source book.

Epic 3.5 , first off all the 2 pages here 3 pages there stuff needs to get brought into one place. Second the epic magic item rules from 3.0 are rediculously priced and needs to be re-hashed - stumbling across even 1 epic item prior to them becoming the norm totally destroys the local economy, lastly could we come up with something more interesting for epic characters than a bonus feat every so many levels. I understand the need for generic rules but something original could have been done for the core classes.

Last and most importantly some bundled upgrades of classic modules mayhaps included with new and shiney sequels. I'd love to have Ravenloft :] all nice and updated or Desert of Desolation. Maybe a chance to revisit White plume mountain or once again go Against the Giants. Ah, such fond memories :D .
 

There's pretty much only one thing I would like WotC to release, or give me the license to release. That would be a restored second edition of DragonQuest. We'll just pretend that the third edition never happened. Barring that, I would like them to license out the game so that it can be expanded and updated.

I know, it probably ranks #1 on the "That will never happen" list.
 

sjmiller said:
There's pretty much only one thing I would like WotC to release, or give me the license to release. That would be a restored second edition of DragonQuest. We'll just pretend that the third edition never happened. Barring that, I would like them to license out the game so that it can be expanded and updated.

I know, it probably ranks #1 on the "That will never happen" list.

Actually, some years back Wizards sold the rights to Dragonquest to a small start-up. For a nominal fee I believe. The principals were set to produce a 4th edition, and promptly disappeared.

This was the Peter Adkison Wizards of the Coast by the way. The same company that released Legend of the Five Rings to the newly reconstituted AEG and sold the rights to Ars Magica to Atlas Games.

Don't know about the current verson of WotC, but certain properties might be available for purchase or licensing.
 

mythusmage said:
Actually, some years back Wizards sold the rights to Dragonquest to a small start-up. For a nominal fee I believe. The principals were set to produce a 4th edition, and promptly disappeared.

This was the Peter Adkison Wizards of the Coast by the way. The same company that released Legend of the Five Rings to the newly reconstituted AEG and sold the rights to Ars Magica to Atlas Games.

Don't know about the current verson of WotC, but certain properties might be available for purchase or licensing.

Like perhaps Ravenloft or Dragonlance or Gamma World or official status via Kingdoms of Kalamar?
 

JoeGKushner said:
Like perhaps Ravenloft or Dragonlance or Gamma World or official status via Kingdoms of Kalamar?

With one notable exception. Apparently Lorraine Williams did get one concession from Adkison before she'd agree to the sale of TSR. The concession involving an RPG TSR purchased from the designer, E. Gary Gygax as part of a legal settlement. I don't know if Hasbro signed off on it when they bought Wizards, but I do know pre-sale folks at Wizards would not discuss the possibility of licensing or even selling Dangerous Journeys.
 

amethal said:
Why not go ahead and do it anyway? I don't think WotC would care
Not only would they care, but they are legally required to do so. As I understand it (IANAL), if they don't protect their trademarks, they lose them.


glass.
 

glass said:
Not only would they care, but they are legally required to do so. As I understand it (IANAL), if they don't protect their trademarks, they lose them.


glass.

Glass makes it clear, always ask before using another's intellectual property for a commercial effort.

If you have a project in mind the first thing I recommend you do is something else. Something you can use to show people that you are capable of doing quality work. Good enough work that other companies can trust you with their property. And follow up on it. Provide support material and establish and maintain a web presence people can use to contact you, gain extras, and learn about new product.

Kenzer and Co did this with Kalamar, and later with Hackmaster. Others have done it with other properties. Establish a reputation, maintain that reputation and you'll have a better chance of getting that license.
 


cignus_pfaccari said:
Not really, no.

For starters, a bloodlined character doesn't get any more benefit from killing/CDGing another bloodlined character than a non-bloodlined character.

Brad

Well, I knew I'd seen a 3.5 update that one might consider "official," so I did some checking. Ed Stark updated this aspect of Bloodlines in Dragon 315.
 

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