Whizbang Dustyboots
Gnometown Hero
I think it's doable if you kept everyone to a very tight timeline and using the same material, similar to running convention games or AL games at a store. This week everyone is starting chapter two of Witchlight, next week, everyone will finish it. After that, everyone moves in step to chapter three, etc. Then you'd only need to master one set of material at a time. The big challenge would be backfilling with other content as needed when one group blasts few faster than expected.I personally couldn't run 10 4-hour games per week and have them actually be good games - even if I wasn't also working full time at a day job. But maybe someone could.