Critical Role Professor DM interviews Critical Role Cast


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What's the gist of it?
A lot of this has been in the planning stages since before DH was released, Brennan is very familiar and comfortable with D&D, they weren't sure they were ready for a DH livestream, who knows what will happen in the future is what I got out of it. I got the impression that they've been successful with a D&D stream and they're already changing a lot and didn't want to put all of their eggs into the unproven DH basket.
 

A lot of this has been in the planning stages since before DH was released, Brennan is very familiar and comfortable with D&D, they weren't sure they were ready for a DH livestream, who knows what will happen in the future is what I got out of it. I got the impression that they've been successful with a D&D stream and they're already changing a lot and didn't want to put all of their eggs into the unproven DH basket.
Thanks!
 

I'm immensely disappointed that they went with 2024 D&D instead of Daggerheart. Seemed to completely stall the momentum of that system and relegated it to "fantasy heartbreaker" status overnight.
It was always a "fantasy heartbreaker". It was never not one. Because every fantasy RPG that comes about and is designed purely in response to the game of Dungeons & Dragons and has some aspect of that game the designer wishes worked differently... is by definition a "fantasy heartbreaker". Because that game will never reach the heights of D&D that designer wishes it would, and thus it "breaks their heart" that it won't be as successful or as well-known.

Daggerheart was never going to be its own thing, because it was designed in response to D&D. D&D would always be the thing the game was compared to.
 



A lot of this has been in the planning stages since before DH was released, Brennan is very familiar and comfortable with D&D, they weren't sure they were ready for a DH livestream, who knows what will happen in the future is what I got out of it. I got the impression that they've been successful with a D&D stream and they're already changing a lot and didn't want to put all of their eggs into the unproven DH basket.

You summed it up perfectly. With all those factors it makes sense that Daggerheart was never really in the running for Campaign 4, BUT few if any of those issues will be a factor for Campaign 5.

For me the thing I've been wondering, is this new setting in the same Multiverse as Exandria?
 

It was always a "fantasy heartbreaker". It was never not one. Because every fantasy RPG that comes about and is designed purely in response to the game of Dungeons & Dragons and has some aspect of that game the designer wishes worked differently... is by definition a "fantasy heartbreaker". Because that game will never reach the heights of D&D that designer wishes it would, and thus it "breaks their heart" that it won't be as successful or as well-known.

Daggerheart was never going to be its own thing, because it was designed in response to D&D. D&D would always be the thing the game was compared to.
Especially since it was produced by a team whose brand identity was defined, by themselves, as D&D players.

DH displacing D&D did not does not seem remotely likely to me - there is just so much inertia behind D&D, at this point. And I don't think its designers ever intended it that way, so I don't think it is a "fantasy heartbreaker" from the perspective of CR. I think they probbly see it as a wildly successful alternative because, by any reasonable measure, it is.
 

In the interview, Matt and Travis were very clear about why the next campaign is using D&D—and it’s worth repeating, since there’s already been still some speculation that overlooks what they actually said. The decision was made long before Daggerheart’s release, and their reasons came down to three main points:

1. System familiarity. The choice was about the DM, not the audience. They wanted their DM to feel fully comfortable, supported, and proficient with the system.

2. Best fit. D&D was judged to be the best match for the type of game they want to run, the setting they’re using, and the group involved.

3. Daggerheart’s newness. Daggerheart is still very fresh. Even though it builds on ideas from other systems, it has a different mindset and play style that takes time to settle in. One new rulebook released only a few months ago can’t reasonably be expected to rival the depth and infrastructure of a system that’s been evolving for fifty years.

They’ve set the record straight themselves—whether people choose to accept that or not is another matter.
 


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