kermit4karate
A strong opinion is still only an opinion.
What's the gist of it?
What's the gist of it?
A lot of this has been in the planning stages since before DH was released, Brennan is very familiar and comfortable with D&D, they weren't sure they were ready for a DH livestream, who knows what will happen in the future is what I got out of it. I got the impression that they've been successful with a D&D stream and they're already changing a lot and didn't want to put all of their eggs into the unproven DH basket.What's the gist of it?
Thanks!A lot of this has been in the planning stages since before DH was released, Brennan is very familiar and comfortable with D&D, they weren't sure they were ready for a DH livestream, who knows what will happen in the future is what I got out of it. I got the impression that they've been successful with a D&D stream and they're already changing a lot and didn't want to put all of their eggs into the unproven DH basket.
It was always a "fantasy heartbreaker". It was never not one. Because every fantasy RPG that comes about and is designed purely in response to the game of Dungeons & Dragons and has some aspect of that game the designer wishes worked differently... is by definition a "fantasy heartbreaker". Because that game will never reach the heights of D&D that designer wishes it would, and thus it "breaks their heart" that it won't be as successful or as well-known.I'm immensely disappointed that they went with 2024 D&D instead of Daggerheart. Seemed to completely stall the momentum of that system and relegated it to "fantasy heartbreaker" status overnight.
A lot of this has been in the planning stages since before DH was released, Brennan is very familiar and comfortable with D&D, they weren't sure they were ready for a DH livestream, who knows what will happen in the future is what I got out of it. I got the impression that they've been successful with a D&D stream and they're already changing a lot and didn't want to put all of their eggs into the unproven DH basket.
Especially since it was produced by a team whose brand identity was defined, by themselves, as D&D players.It was always a "fantasy heartbreaker". It was never not one. Because every fantasy RPG that comes about and is designed purely in response to the game of Dungeons & Dragons and has some aspect of that game the designer wishes worked differently... is by definition a "fantasy heartbreaker". Because that game will never reach the heights of D&D that designer wishes it would, and thus it "breaks their heart" that it won't be as successful or as well-known.
Daggerheart was never going to be its own thing, because it was designed in response to D&D. D&D would always be the thing the game was compared to.