Critical Role Professor DM interviews Critical Role Cast

I appreciate them doing this interview and being so frank.

I get the D&D decision.

Still if it were me I’d do the exciting thing and just switch to Daggerheart.

Course it isn’t up to me.

D&D 2024 is also a fine choice imho.
It's funny, but CR sticking with D&D actually made me somewhat more interested in Daggerheart: emphasized the positive-sum approach CR abd Darrington are taking to the hobby. Daggerheart is a different game thst can co-exist with D&D in the hobby and even with Critical Role.

If it was just their "house system" that they used exclusively it wouldn't have the same vibe.
 

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I think this was my first time learning Professor DM's real full name, which was the most shocking reveal of the interview to me.

I liked the interview and I like DungeonCraft's videos in general (the older campaign diaries are great). I'm excited to see some of CR4, though I'm not one to watch live-plays on their entirety.
 

I'm immensely disappointed that they went with 2024 D&D instead of Daggerheart. Seemed to completely stall the momentum of that system and relegated it to "fantasy heartbreaker" status overnight.
Oh well. I'm running Daggerheat tonight while D&D 2024 was looked at once and put on my bookshelf.
You know, if a game needs most popular actual play to not become fantasy heartbreaker (after selling out initial printing, btw) overnight...that game doesn't sound so good to begin with. I think this line of defeatist "Daggerheart is one hit KOed, D&D won, the game is dead" is doing more damage than campaign 4 being run in D&D.

It was always a "fantasy heartbreaker". It was never not one. Because every fantasy RPG that comes about and is designed purely in response to the game of Dungeons & Dragons and has some aspect of that game the designer wishes worked differently... is by definition a "fantasy heartbreaker". Because that game will never reach the heights of D&D that designer wishes it would, and thus it "breaks their heart" that it won't be as successful or as well-known.

Daggerheart was never going to be its own thing, because it was designed in response to D&D. D&D would always be the thing the game was compared to.
As long as D&D is most popular game EVERY GAME is by default published in response and dialogue with D&D, from Daggerheart and Draw Steel up to the smallest, most niche "gay catgirls smoking cigarettes" game. By your logic every game that doesn't outsels D&D out of the game is a failiure. Basic Roleplaying begun in Runequest, which was basically "what if D&D used better mechanics" early on. From these foundations came Call fo Cthulhu, Warhammer Fantasy Roleplaying and Dragonbane, then there is Pathfinder. Maybe do not think of game in term of "it must beat d&d or it's a hearbreaker" but "it must carve its own niche to succeed"? And I think Daggerheart AND Draw Steel both can do that easily, maybe they already have.

Also, people keep acting like if Critical Role is the only AP to exist. They already confirmed there will be Daggerheart campaigns on Legends of Avantris, Dungeons & Daddies and Aquisitions Incorproated, that last one run by Chris Perkins. That last one alone is good counterargument to this doom and gloom "Daggerheart is DoA" rhetorics. "Even people who made Daggerheart prefer to play D&D on their official actual play"? Well, the guy who made D&D 5e, Chris Perkins, prefers to play Daggerheart on his AP.
 


Well, the actual play of the company that designed the game to be specifically "the kind of game we want to play" while you know - not playing it. It doesn't encourage faith in the product.
Meanwhile the guy who designed D&D 5e picked Daggerheart as the kind of game he wants to run on his own actual play, Acquisitions incorporated. So even lead designer of D&D prefers Daggerheart.
 


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