hong said:RFisher has grokked Hong's first law of fantasy. RFisher is wise. I love RFisher with all of...
blush
Though, I thought we were talking more about the 2nd law, unless you went & renumbered them on me. (~_^)
Yeah, I know. I should've stopped at "wise" again. Stupid, seductive "reply" button!
The Grumpy Celt said:I was never satisfied with the lack of progress endemic to most settings and never bought the theory that magic retarded or prevented the development of technology or society. That artificial stasis and its facile justification always felt like cheep tricks to me.
Does it help if I admit that any justification is simply handwaving & the real reason is that I don't want to deal with the complexity of progress because there are so many aspects of the game I'd rather focus on?
William drake said:Now, about the games like Poker or w/e, that is simply a lack in the DM's creative pool
Or call it simulation. The DM uses "poker" as a simulation of "wotsit" because poker:players::wotsit:characters.
Or call it, pragmatic. A fantasy world in which everything was meticulously divorced from our world wouldn't be much fun. Sure, you could come up with your own languages for your world that don't have the deep influence of our world's history that our own languages do, but some of your players will surely balk to having to learn a language (especially one that foreign) before being allowed to roleplay. (By the way, this last paragraph was brought to you by Hyperbole(tm).)
Or just call it handwaving. I don't limit the differences between my game worlds & the real world because I lack creativity. (Though I'm not saying I don't lack creativity! ^_^) I do it to make the game world more accessible to the players. (Including me!) I do it because there are other aspects of the game that I & my group would rather focus our creativity on.