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Project Black Dagger - MISSION: SIREN'S CALL

"Hmm... Nothing really out of ordinary here. Except that this guy has a poor taste for apartments. How can one live in this smell?", Jack says when they have arrived to the second floor.
 

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Keldor

On the next door (room 3) there's another golden plaque:

Sam Carter
Trade Licence Administrator


When you knock, there's no response and the door is locked.

Jonas Quinn then steps out of his office and locks the door.
He nods politely as he walks by you down the hallway.
 
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Keldor will "Harumpf" politely as Quinn makes his way by Keldor. Then he will walk a short ways tailing Quinn, to be sure nothing is up.

If nothing is, he will return to door #3 and unlock it, taking a look inside.
 

"Blech, it'd be impossible for any refined person to tolerate this," Fealnne replies to Jack's query.

Jack slings his rifle back over his shoulder and inspects the chest first.
 

Keldor 'n Mac

Keldor follows him down the hallway all the way to the exit outside.
Quinn eyes him a few times, drooling puzzlement out of all holes.
When he's outside, he hails a cab and drives off, eyeing Keldor
one last time. Just then another cab carrying Mac stops in front of
the Guild HQ. As Mac steps out the two of you notice each other.
 
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Fealnne rolls his eyes at the trunk of everyday items.

"I mean, you'd expect it to be full of heads or something with a smell like that lingering," he says and goes up the stairs to the roof.
 


Keldor looked at Mac, taking a double take.

"Weren't you supposed to be looking around in the ballroom and music area?" asked Keldor. "What're ya doing back here?"
 


Into the Woods

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