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Project Black Dagger - MISSION: SIREN'S CALL

Viking Bastard

Adventurer
THE TEAM HAS BEEN ASSEMBLED.

MISSION: SIREN'S CALL

In the last hour or so you have all been approached by mysterious men and handed plain
silver daggers wrapped in black silk cloth. Your expertise is needed in the service of the
Guild.

Currently you've assembled in the main briefing room in the great old clock tower in the
Merchant Guild Headquarters. The great clock chimes six times, it's just starting to get dark
outside. You all sit around a large round metal table, about four metres in diameter.

Your boss, Commander Incognito steps out from the shadows behind you, the dirty light from the gas
lamps highlights his horrible scarred flesh. Once one of the finest red capes (cops) serving
the Guild Union, it was he and his partners that brought the mad Guildmaster down. He was
the only one of his team that survived, but still had to pay a terrible price.

"Welcome agents." He says with calm seriousness in his voice. "We have a situation."

He pulls a metal string that hangs from the ceiling and with the noisy whirring and clicking of
clockwork the slide projector is activated, casting blue-ish light on the wall in front of you.

He pulls it again and the light is sculpted into an image, a photo showing six male bodies lying
on a dirty warehouse floor, pain frozen in their expression. Three of them are human, three
are gnomes (probably cityfolk by the attire).

"These six dead bodies were discovered in an otherwise empty warehouse over in the
merchant ward this morning. You are obviously wondering why this case has been assigned
to us, but not the capes. There are two reasons.


"Number one, the gnomes you see are citizens of Harrgard, the lead manufacturer in all
kinds of thunderware and other gadgets. One of them is a High Engineer of the 3rd Circle, a
very important person. It seems he and the other two were working for a local man on some
job. We have talked to the Harrgard embassy, but they deny to tell us what it was or who
hired him. Privacy contract issues of some kind.


"Number two is their cause of death. Or rather the lack of an apparent cause. The bodies
show no marks or injuries of any kind that might explain the deaths. Of course we
immediately thought of magical involvement, but our experts detect no arcane energies or
reality warps of any kind. They have no other theories of the cause.
"

-> SLIDE <-

The photo of the dead men is replaced by another one of a rich-looking bearded man in his
early thirties.

"The warehouse is owned by one Morgan Quincy, a local business man. He only became rich
a few years ago when he inherited a watch factory from his uncle. The warehouse is just one
of many properties that came with the business. He denies any connections to the killings and
says he rented it to someone else and did not bother following up on what it was used for. He
just petitioned for Guild membership and is very likely to get submitted later this year.
"

-> SLIDE <-

The third picture is really three photos sliced together, close-ups of the faces of the human
victims.

"Of the three other bodies, two were locals, a blacksmith who owned a shop close by and a
bard who operated over in the bard's ward, playing and writing music for the various clubs
and taverns over there. He was staying over at the Golden Buttocks Inn. The third we have
not been able to identify, but his clothes and look indicate Kentaari citizenship.
"

-> SLIDE <-

The last slide is a wide shot of the front of the warehouse. You note that all the visible
windows are shattered.

"The warehouse is located in the north-eastern part of the merchant ward. We want to know
who's responsible for this, why he did it and how. Bring him in.
" He lights a cigar. "Any
questions?
"

.

We will not go forward until everyone has posted at least once.

All IC dialogue in "quotes".

Red text for rule stuff and green for OOC talk.

The OCC Thread

.

Let's begin. :)
 
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You see a uncharacteristic dwarf in one of the chairs - he has goggles on his forehead, an unkempt brown beard, and a heavy and dirty trenchcoat. The stocky dwarf removes the well chewed cigar from somewhere under his beard and speaks up from his chair in the mission room, "I have some questions. Do they have to be alive when we bring them in? How much leeway do we have? Can we waltz down to the warehouse and inspect the crime scene ourselves?"

OCC: How well do we know one another? have we worked together before?
 

From one of the corners of the Room a finely dressed man with a elfin appearance looks over across the others before speaking directly to Igncognito in a sauve tone

" Do we know who Mr. Quincy leased the Warehouse to, at least a name" Thomas pauses " and would it benefit if one of us were to go down to the Harrgard Embassy, and CONVINCE them to get us the information on the Enigineers employer".

"One other thing have any of the Capes canvased the area for reports of seeing these vicks alive perhaps last night or yesterday? One last thing before I am satisified where do we have the bodies now."
 

A rough orc sits at the table as well, obviously trying to think.

"Hmmm, what we need is know who first, go talk with friends, family enemies of who died, enemies be good info. Always talk, TO ME. and TALK to embassy to, they listen to us, the little buggers."
 

Keia said:
OCC: How well do we know one another? have we worked together before?
You have all worked together, but never all four at once. Still, the Black Cloaks are a fairly new agency, so you don't know each other well, just the basics and usually only stuff related directly to agency business.

.

Incognito:
"Once we discovered who the Harrgardians were, we immediately took the capes of the case and they only did basic research. We took the bodies to the laboratory down in the basement, if you want to examine them, just contact Dr. Craft there. You are authorized to do whatever it takes to solve this, as long as it does not hurt the Guild or it’s members (we’re not talking civilians here).

“You are authorized to kill any suspects, but we will expect a report on who was behind this and why he did it. If you get this information, do whatever you want with them. You have full access to the crime scene and all related locales and witnesses, including the embassy.

“Quincy described the lease holder as ‘a rather off putting city gnome, dirty and especially foul-smelling’. He did not remember the name, but did remember that he titled himself as a ‘doctor’. He was going to try to dig up the contract he did with him to find the name.”
 
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Another finely dressed human man with a raven on his shoulder speaks to nobody in particular: "We should first take a look at the warehouse to see if the capes missed anything. Then we can "convince" the Harrgard Embassy, and after that we could see if Mr. Quincy has found the contract with our "doctor's" name on it."

Then he glances to others and says: "Or do we split up?"
 
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Incognito's grimace changes into a frown (as if it wasn't bad enough before): "Well, whatever you do, get on with it!" He pulls the string and the slide show is over. "Guildmaster Ztorialim expects results."
 

"I suggest we stick together. Heavy weapons and explosives are my game, not talking nice to the locals. You guys do the talking and I'll add my two cents in here and there. We should get started and the warehouse sounds like a good a place as any to start." Keldor will get up out of his chair, sling his pack over his shoulder and start walking to the door.
 

"Yes, take whatever equipment you need in the armoury. You know the way."

He turns around and steps back into the shadows and opens a door previoulsy unseen by you. "Good luck!"

He disappears through the opening and closes the door behind him.

Somehow, the lack of his presence makes you feel somewhat unsettled.
 

Okay, guys, time to go, stick together if you ask me. Warehouse first, check with witnesses, then embassy and 'the doctor'.
Timoe to go.
 

Into the Woods

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