Viking Bastard
Adventurer
THE TEAM HAS BEEN ASSEMBLED.
MISSION: SIREN'S CALL
In the last hour or so you have all been approached by mysterious men and handed plain
silver daggers wrapped in black silk cloth. Your expertise is needed in the service of the
Guild.
Currently you've assembled in the main briefing room in the great old clock tower in the
Merchant Guild Headquarters. The great clock chimes six times, it's just starting to get dark
outside. You all sit around a large round metal table, about four metres in diameter.
Your boss, Commander Incognito steps out from the shadows behind you, the dirty light from the gas
lamps highlights his horrible scarred flesh. Once one of the finest red capes (cops) serving
the Guild Union, it was he and his partners that brought the mad Guildmaster down. He was
the only one of his team that survived, but still had to pay a terrible price.
"Welcome agents." He says with calm seriousness in his voice. "We have a situation."
He pulls a metal string that hangs from the ceiling and with the noisy whirring and clicking of
clockwork the slide projector is activated, casting blue-ish light on the wall in front of you.
He pulls it again and the light is sculpted into an image, a photo showing six male bodies lying
on a dirty warehouse floor, pain frozen in their expression. Three of them are human, three
are gnomes (probably cityfolk by the attire).
"These six dead bodies were discovered in an otherwise empty warehouse over in the
merchant ward this morning. You are obviously wondering why this case has been assigned
to us, but not the capes. There are two reasons.
"Number one, the gnomes you see are citizens of Harrgard, the lead manufacturer in all
kinds of thunderware and other gadgets. One of them is a High Engineer of the 3rd Circle, a
very important person. It seems he and the other two were working for a local man on some
job. We have talked to the Harrgard embassy, but they deny to tell us what it was or who
hired him. Privacy contract issues of some kind.
"Number two is their cause of death. Or rather the lack of an apparent cause. The bodies
show no marks or injuries of any kind that might explain the deaths. Of course we
immediately thought of magical involvement, but our experts detect no arcane energies or
reality warps of any kind. They have no other theories of the cause."
-> SLIDE <-
The photo of the dead men is replaced by another one of a rich-looking bearded man in his
early thirties.
"The warehouse is owned by one Morgan Quincy, a local business man. He only became rich
a few years ago when he inherited a watch factory from his uncle. The warehouse is just one
of many properties that came with the business. He denies any connections to the killings and
says he rented it to someone else and did not bother following up on what it was used for. He
just petitioned for Guild membership and is very likely to get submitted later this year."
-> SLIDE <-
The third picture is really three photos sliced together, close-ups of the faces of the human
victims.
"Of the three other bodies, two were locals, a blacksmith who owned a shop close by and a
bard who operated over in the bard's ward, playing and writing music for the various clubs
and taverns over there. He was staying over at the Golden Buttocks Inn. The third we have
not been able to identify, but his clothes and look indicate Kentaari citizenship."
-> SLIDE <-
The last slide is a wide shot of the front of the warehouse. You note that all the visible
windows are shattered.
"The warehouse is located in the north-eastern part of the merchant ward. We want to know
who's responsible for this, why he did it and how. Bring him in." He lights a cigar. "Any
questions?"
.
We will not go forward until everyone has posted at least once.
All IC dialogue in "quotes".
Red text for rule stuff and green for OOC talk.
The OCC Thread
.
Let's begin.
MISSION: SIREN'S CALL
In the last hour or so you have all been approached by mysterious men and handed plain
silver daggers wrapped in black silk cloth. Your expertise is needed in the service of the
Guild.
Currently you've assembled in the main briefing room in the great old clock tower in the
Merchant Guild Headquarters. The great clock chimes six times, it's just starting to get dark
outside. You all sit around a large round metal table, about four metres in diameter.
Your boss, Commander Incognito steps out from the shadows behind you, the dirty light from the gas
lamps highlights his horrible scarred flesh. Once one of the finest red capes (cops) serving
the Guild Union, it was he and his partners that brought the mad Guildmaster down. He was
the only one of his team that survived, but still had to pay a terrible price.
"Welcome agents." He says with calm seriousness in his voice. "We have a situation."
He pulls a metal string that hangs from the ceiling and with the noisy whirring and clicking of
clockwork the slide projector is activated, casting blue-ish light on the wall in front of you.
He pulls it again and the light is sculpted into an image, a photo showing six male bodies lying
on a dirty warehouse floor, pain frozen in their expression. Three of them are human, three
are gnomes (probably cityfolk by the attire).
"These six dead bodies were discovered in an otherwise empty warehouse over in the
merchant ward this morning. You are obviously wondering why this case has been assigned
to us, but not the capes. There are two reasons.
"Number one, the gnomes you see are citizens of Harrgard, the lead manufacturer in all
kinds of thunderware and other gadgets. One of them is a High Engineer of the 3rd Circle, a
very important person. It seems he and the other two were working for a local man on some
job. We have talked to the Harrgard embassy, but they deny to tell us what it was or who
hired him. Privacy contract issues of some kind.
"Number two is their cause of death. Or rather the lack of an apparent cause. The bodies
show no marks or injuries of any kind that might explain the deaths. Of course we
immediately thought of magical involvement, but our experts detect no arcane energies or
reality warps of any kind. They have no other theories of the cause."
-> SLIDE <-
The photo of the dead men is replaced by another one of a rich-looking bearded man in his
early thirties.
"The warehouse is owned by one Morgan Quincy, a local business man. He only became rich
a few years ago when he inherited a watch factory from his uncle. The warehouse is just one
of many properties that came with the business. He denies any connections to the killings and
says he rented it to someone else and did not bother following up on what it was used for. He
just petitioned for Guild membership and is very likely to get submitted later this year."
-> SLIDE <-
The third picture is really three photos sliced together, close-ups of the faces of the human
victims.
"Of the three other bodies, two were locals, a blacksmith who owned a shop close by and a
bard who operated over in the bard's ward, playing and writing music for the various clubs
and taverns over there. He was staying over at the Golden Buttocks Inn. The third we have
not been able to identify, but his clothes and look indicate Kentaari citizenship."
-> SLIDE <-
The last slide is a wide shot of the front of the warehouse. You note that all the visible
windows are shattered.
"The warehouse is located in the north-eastern part of the merchant ward. We want to know
who's responsible for this, why he did it and how. Bring him in." He lights a cigar. "Any
questions?"
.
We will not go forward until everyone has posted at least once.
All IC dialogue in "quotes".
Red text for rule stuff and green for OOC talk.
The OCC Thread
.
Let's begin.

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