• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Project Black Dagger - MISSION: SIREN'S CALL

"To the warehouse then.", Jack says. Then he gets up from the chair, takes his long black coat, and starts walking to the door.
 

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Keldor doesn't bother stopping at the armory, thinking his base gear should be sufficient for anything initially. He nods his head at the members of his team as they head out the door and then follows them to the warehouse, with his stubby, unlit cigar in his mouth.

"The sooner you guys get talking, the sooner I can blow something up," Keldor says with a slightly disconcerting smile.
 




"We need a carriage, son. Quit standing and start moving." Keldor gruffs with his usual lack of decorum. He turns to the rest of the team, "You guys too deep in thought to get the dang-blasted carriage?"
 


The boy flinches from Keldor's stare.

"Oy, oy, no need fer commotion me kind sirs. I'll get yer carriage."
He calls to another, younger stable boy. "Charlie, get Bob." who then runs out of the stables and into the street.

He then prepares to ready the carriage.

An older shabby man wearing the traditional blue suit of a Guild servant strides over the street to the stables. He smiles at you, revealing a large toothless mouth. "Where will you be going my sirs? My name is Stevens, I will be your driver."
 

Jack turns his attention from polishing the head of his walking stick to the driver and says:
"Good evening Stevens, we're headed to the merchant ward for now. North-eastern ward to be more precise."
 
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