Project Black Dagger - MISSION: SIREN'S CALL

Kudos will investigate the doors better, looking if there perhaps is some damage to the uppers ide to, to determine how high the thing was. He'll also cover the street to find scratches or parts that might have fallen off.
 

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Spot check 9 +6 = 15

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You notice a impact mark in the wall above the doors, but it's very vague.

You see no similar signs outside that might indicate what it was that was moved, but you do notice trails by made by a carriage or a wagon outside. The trail marks are notably deeper when leaving than when arriving (or the other way around).
 

OOC: I'm just going to pretend my character is smart enough to notice tracks made by the carriage he came in. Where is that carriage BTW?

IC: After Kudos has established that these tracks indeed began at the warehouses door, he try following them a bit, if he knows what general direction they're going too, he'll coke back and tell the others what he found out. He'll point to the impact mark above the door too. He'll look again at the mark to see if it's really from an object hitting it, and not part of the explosion, and he'll look how old it is.

Okay we now know:

There was a large device in the middle of the room, it was big, heavy , in height as well. People pushed it out, having trouble to let it go through the doors, and then raised it onto a caariage and got away in that (points to the direction he found the tracks leading too) direction. Anyone else found anything of note?
 

As to what we know:
IC: "Well lad, we know that what we think was a sonic explosion happened that blew the glass out of the windows in this building and cracked the glass in all of the surrounding buildings. We know that even people in the street died from the event - I'm referring to the bloodied eared corpses in the junk pile.

Keldor will give another pass to the warehouse before heading out to follow Kudos following the cart tracks. In particular, he is looking for the following:
1. Damage to the stone or other materials from the explosion.
2. Anything up in the rafters of the warehouse (he has darkvision).
3. Any other exits out of the warehouse.

He will take samples of the oil spilled as well (he already has pieces of glass) to examine more thoroughly later.
 

OOC: Exscuse the no posting of yesterday, it was a rather busy day.

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The impact mark above the doors looks fresh, practically devoid of any dirt.

The cart trails go into the main street to the east. There it blurs into the many other trails there.

You see nothing of any value up into the ceiling.

No other exists to the warehouse.

The warehouse is very damaged, but it all seems old.
 



Seeing that nobody's going to take charge, I'm gonna autopilot a little.

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After being satisfied that you've learned everything you can from the warehouse the lot of you haul your arses back into the cart. Bob the driver smiles and ask: "You're all ready then? Where to go next me sirs?"
 


"To the Harrgard Embassy, thank you.", Jack says with a sigh.

Yay, I'm in charge... :rolleyes:
 
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