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Project Black Dagger - MISSION: SIREN'S CALL

Fealnne appears unimpressed.

"Tis an ignorant man who is unaware of what goes on under his own nose. Should a stable boy be better informed than his master I would be quite surprised.

"Nonetheless, one would hope you'd keep better track of your employees, yes? You may know the three men wanted for questioning,"
Fealnne does his best to describe the pod racer, the gnome, and their lumbering assistant who was capable of lifting the piano on his own.
 

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Jack 'n Fealnne

"It's not one of my worries, you see, I pay people to worry about
stuff like that for me. I own many things. I am one of the richest
people in the Union. I can't be expected to know everything
about everything I own. The stable boy, although I imagine Dirk
would dislike to be called a boy, which is why I do, takes care of
the stables and everything related to the stables, including the
wagons. It's mostly used by my servants and other employees. I
have a carriage of my own, which is strictly used by me that ole'
Butters here takes care of for me.

"As for the men you described, it rings no bells. The gnome
sounds like any other gnome. Can't stand those filthy buggers,
nearly as bad as the orcs, or those Gromnburgians. The big guy
might be a troll y'know, sounds like one, there are a couple in the
city, although you don't get many here in the New World. I kinda
like trolls, they're maybe not terribly smart, but they're fairly
honourable, loyal y'know, do as they're told.
"

.

Mac

"A piano? Not really... well do have this thing, not technically a
piano but...
"

He shows you a small piano-looking thing. He presses some of
the keys which produce a loud high-pitched sound, not as
elegant as a real piano.

"Pianos are not very handy if you have to move them around you
see. Why do you ask?
 

Keldor

The hallway stretches on for a while, but then takes a turn to the right. There are two doors apart from the one you entered through (see map, below).
 

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"What? There? Nothing important. The hallway stretched through
the entire palace to the back entrance. You can enter this hallway
from pretty much anywhere on this level. What, you're new?
"
 

"Not new enough," Keldor replied with a grin and a puff of smoke. He works on brightening the end of his cigar - a sign that he may soon be using it for something else. I hate nosy people . . . he thought.

Keldor peeked out the door (to the ballroom), and looked back to the smokers as though he's got a secret.
 

Fealnne mentally rolls his eyes and responds.

"Well then, thankyou for your... assistance. Might I ask where I would find Dirk at this point in time?" he asks.

If a servant offers to lead the way he'll follow.
 

"I have no idea. Ask Butters. BUTTERS! Come here!"

The butler rolls his eyes as he enters the room.
"It's Bütser, sir, Bütser. What do you want?"

Defalietti explains to Bütser what he's supposed to do and Bütser
leads you outside, through the back door. There is an closed muddy
field there, where you find the Servant Quarters, the Garage and
the stables. The only way into the streets is closed by a set of
large steel gates.

First he leads you to the stables, which is relatively empty. There
are about eight horses there, but the size of the stables implies
that there are usually more.

When not finding Dirk there, he takes you to the garage, which is
full of wagons, cabs and carriages of all types and sizes. There are
even a couple of mechanical wagons, although it seems it's been
a while since they were last used. Somewhere inside a dirty man
is fixing a wheel. He is tall, about middle aged, with a large pink scar
running down his face, from the right side of his forehead, across
his broken nose and onto his left cheek.

"Hey, Bootser, what do you need?"
 

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"Dirk, we have some questions regarding the recent incident in the warehouse district. Could you perhaps spare a moment to help us?" Fealnne asks politely.
 

Into the Woods

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