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Project Black Dagger - MISSION: SIREN'S CALL

[OOC: Don't worry about it. It had to be done, andI didn't have a problem doing it]

Keldor, both frustrated and relieved that he did not find anything unusual, made his way back to the back entrance for a final once over. Then, he returned to Mac, and said, "Well, what's the plan? Do we hang around here looking to stop something that may happen or move the search to the streets for more clues?"
 

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Mac takes a moment to think things through before coming with an suggestion:
I say you take a good look over the main hall and I'll look over the street. In ten minutes we meet again and change places. One might see something another would miss.
 

"Fair enough, let's do it. I wouldn't know where to start looking for the others anyway - they know where we are," Keldor told Mac as Keldor headed into the main hall. Keldor tried to stay by the edges of the main hall and out of sight of most of the people in the hall.

Act like a servant and people look through you as though you're not there, Keldor thought. Though I'm not exactly servant material, the concept is still the same.
 


Keldor

After ten minutes of blending into the background and not seeing
anything of interest, you head outside to meet with Mac. Mac isn't
where you scheduled to meet. Allright, that's ok. He's completly
unable to be punctual. Still, another ten minutes later, he's yet to
show up.

.

Jack 'n Fealnne

Suddenly a horrible high frequensy sound tears through your
senses, as if someone is scraping the inside of your skull with a
metal wire. Everything around you becomes fuzzy...dark...distant...

You both fall into unconsciousness.
 

Keldor looked around suspiciously - it was normal for Mac to not be punctual, but another thing entirely for him not to show up at all.

Keldor worked his way to the shadows, drank a bit from his vest flask (to calm the nerves and to prepare for serious work), and pulled one of his revolvers. Then, he started scouting around . . . from the shadows.
 


Jack 'n Fealnne

Slowly and painfully you creep back into consciousness. Your ears
hurt like hell. You are not tied up, or have been relieved of your
weapons or anything and you are still in the sewer storage. Just,
on the floor and hurting.

You hear a voice from the garage. It's deep, yet whiny. Definately
a gnome. He sounds hysterical:
"They're here! They're on to us!"

You hear another voice, a more calm and serious one, totally in
control. The voice sounds odd though, kinda like he's talking
through a metal pipe:
"Who? If I may ask. Pull yourself together. Who are they? "

"They introduced themselves as capes, but they don't look like no
stinkin' capes. For one, no freakin' red cape and two, they look
too clean!
"

"Hmmm. Perhaps some of Ztorialim's men? Get rid of the
bodies at once. Send the machine to us at once.
"

"I already sent Jack with the cart earlier, as soon as they arrived.
They are dangerous I tell you. Dangerous. They killed poor Jane. I
was sure she'd be able to take care of anyone. But I knocked them
out with the singin' box.
"

"What?! They aren't dead?!? You didn't kill them! Kill
them now!!!
"

"But... but... I-- *GASP* I think they're waking up... oh my..."

"YOU STUPID GNOME!!! "
 
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Fealnne hurriedly gets up, rifle in his grip. He takes a moment to look for cover he can crouch behind, then readies himself to fire at the next thing which moves from where the voices are coming from.
 

The voices come from the entrance to the garage. In the entrance
stands a frightened and foul-looking gnome, with a crystal ball in
his hands. He looses his grip on the ball which drops down to the
floor and shatters.

"P-p-p-please d-don't k-k-kill me... please...."
 

Into the Woods

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