Nathal
Explorer
GMs are likely using many cultural influences when they run an established campaign setting, or while creating their own. I wished I could get a handle on all of those foreign languages, so that I could pronounce everything as realistically as possible, albeit I never ran games set on our historical Earth.
How many players care whether the GM is a linguist? How many GMs have been corrected by a player in matters of pronunciation?
It's sort of a funny topic. I recall dozens of arguments over the pronunciation of "drow", and it makes me almost shy of creating areas in my game world...I mean, gosh, do I need to learn the proper pronunciations of all of the languages used to inspire places names and character names? That was in fact why I liked teresa norman's "world of baby names" book...it had all of the phonetic pronunciation guides.
I mean really, does a player have a right to skewer me for saying sgian dubh as ‘siggian dub-huh’, rather than ‘skee-an doo’ (gaelic for highland throwing dirk)?
How many players care whether the GM is a linguist? How many GMs have been corrected by a player in matters of pronunciation?
It's sort of a funny topic. I recall dozens of arguments over the pronunciation of "drow", and it makes me almost shy of creating areas in my game world...I mean, gosh, do I need to learn the proper pronunciations of all of the languages used to inspire places names and character names? That was in fact why I liked teresa norman's "world of baby names" book...it had all of the phonetic pronunciation guides.
I mean really, does a player have a right to skewer me for saying sgian dubh as ‘siggian dub-huh’, rather than ‘skee-an doo’ (gaelic for highland throwing dirk)?
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