GnomeWorks
Adventurer
Um... that would be the final version, I suppose, since no one has commented for a month.
So I'll go post in GD saying as such now...
So I'll go post in GD saying as such now...
With sacrifice, you mean expend the spell slot for the day?. In order to use the Lancelet, the learner must sacrifice a spell slot of any level; the Lancelet lasts for 1 round + 1 round/spell level.
There are a few Blue spells in the list that summon creatures.In addition, the learner cannot learn blue spells that summon creatures (for example, a learner cannot learn summon tanar'i or summon slaad).
Under Observation: All of the "Will saves" to learn a blue spell should be changed to "Knowledge checks".
Under Observation: The +1 bonus for failing doesn't make a whole lot of sense, and requires the player to keep track of a multitude of bonuses for a potentially long time. I'd suggest either putting an "until the end of the current encounter" qualifier on it, or getting rid of it completely.
Under Conversion: You need to add a few extra words to the phrase, "the learner chooses he loses"... I think you meant to say something like, "the learner chooses which spell levels he looses".
Are you sure you want the Knowledge (Nature) requirement to be 6? You could propably get there with multiclassing, and that might be your intention, but a straight sorceror would need to be 9th level. A straight bard, on the other hand, could enter at 5th level.
You might want to make it clear in the Spells per Day description that the Learner does not receive extra spells known, as you say in the beginning of your post.
You should likely remove animals from the Knowledge (nature) list. While they fit there, I don't think there are any animals with Su or Sp abilities.
On the other hand, you could potentially allow Ex abilities to be learned, but I don't see that as fitting.
Due to the way the save DCs are calculated, it is easier to learn Sp abilities than Su abilities. Just as a note.
Lancelet (Sp)
Peep (Su)
Conversion (Su)
Scan (Su)
Resistance (Potentially Ex, otherwise natural)
Continual Observation (Ex)
With sacrifice, you mean expend the spell slot for the day?
A personal preference, but peep and scan seem to relay information that is normally intangible to characters.
Conversion is supposed to be DR/-, right?
It would be very useful to have the list of blue spells as fully written out spells, just as they would appear in the PHB.
You'll want to remove the references to creatures not in the SRD, such as mind flayers.
You've written the class from the perspective that all blue spell would come from monsters. I think there are a few abilities that come from classes that would make interesting blue spells.
The spell levels given for blue spells are estimates, correct?
There are a few Blue spells in the list that summon creatures.
I didn't argue that, I just wanted to note that the 6 ranks might turn off sorcerors from the class.GnomeWorks said:Knowledge (nature) and Knowledge (arcana) are both integral to the class. Nature represents knowledge of the natural world - which is important, since the learner deals with that a lot - and arcana deals with magic, which is the learner's forte.
A few humanoids do, but I'm not aware of any animals that have Su or Sp abilities, outside the recent Dark Sun Dungeon magazines. But for completeness, it's ok.GnomeWorks said:Animals and humanoids both have very few (if any) Su or Sp abilities to learn. However, they were included for completeness' sake, just in case.
As I said, it doesn't seem fitting to learn Ex abilities.GnomeWorks said:Ex abilities can't be learned by learners, and I don't see them being able to do that. Learners deal primarily with abilities that draw on magical energy - in spell form or otherwise - and Ex abilities don't do that.
Here's the relevant quote from the SRD:GnomeWorks said:Um... I just looked, and I don't follow how you got that. Both have a learning DC 10 + one-half monster HD + monster's Cha mod.
The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature’s Cha modifier.
GnomeWorks said:It's supposed to represent the ability to estimate your foe's abilities by studying them. The best way to handle it, IMO, was to allow the learner to figure out some mechanical elements.
GnomeWorks said:I don't like the idea, not one bit. That would overpower the class beyond belief.
That's what I meant.GnomeWorks said:If you mean they're estimates in that we looked at the abilities and assigned them a spell level, yes.