LogicsFate
First Post
it's a scary class, were I a judge I'd probly hesitate too, though with the nature of play by post it would take many years of specific adventuring to make it really powerful, or one crazy in the head DM 

LogicsFate said:it's a scary class, were I a judge I'd probly hesitate too, though with the nature of play by post it would take many years of specific adventuring to make it really powerful, or one crazy in the head DM![]()
I agree that this class is scary. If I were a GM, I would not allow it. As it is, I shudder at the fact that Shapechange allows the acquisition of Su abilities, and that is a 9th-level spell. I'm not a judge though, so I don't matterLogicsFate said:it's a scary class, were I a judge I'd probly hesitate too, though with the nature of play by post it would take many years of specific adventuring to make it really powerful, or one crazy in the head DM![]()
LogicsFate said:It's not that that's scary, it's a bit reminince of 3.0 psionics. Being able to use their strongest power over and over again. And then being able to load metamagic onto the strongest talents without a major loss of potential
Rystil Arden said:I agree that this class is scary. If I were a GM, I would not allow it. As it is, I shudder at the fact that Shapechange allows the acquisition of Su abilities, and that is a 9th-level spell. I'm not a judge though, so I don't matter![]()
But shapechange allows you to use those abilities indefinitely; in addition, you can shapechange into anything. The learner's abilities are relatively random, and you may or may not be able to acquire a specific ability; in addition, the learner is limited in how many she can know, and how many times a day she can use her abilities.
Rystil Arden said:In the cases of the truly powerful abilities, however, one round per level is more than long enough. The defense that the Learner might not get a crazy ability does not preclude the fact that she may, so it isn't really a good defense, particularly in a Living campaign. If it was a home campaign where I was the only GM, then I could make sure not to throw any monsters against him whose abilities would scare me, but in LEW, the last GM may have been foolish enough to do so, and now I'm stuck with the result. Hence, I believe that an LEW type world is the most problematic possible venue for a class like the Learner.
However, consider what creatures have those crazy abilities, and what the learner has to go through in order to learn them. The learner has to spend an entire round doing nothing but attempting to learn the ability (unless she is 10th as a learner), be in close proximity to the creature, and then make a check to learn the ability - meaning that the monster also has to use it, unless it is something that's always active.
Rystil Arden said:Your argument is that most creatures with those crazy abilities are highly dangerous, making the observation process dangerous itself, right? (I think that's where you were going with the above). Not always, though.
The Choker is a fairly harmless CR 2 creature that has one of the most overpowered abilities in the game, and it is always active, so no worries about it not using it during your observation round.
I'm not sure what to do either. I didn't even really mean to critique so much, as I will readily admit that I don't have the answer either. I was just commenting that I wouldn't allow it in my campaign in the current form, and if I was a Judge, I would vote 'No'I honestly don't know what to do with quickness.