Eltab
Lord of the Hidden Layer
After paging through the SCAG earlier this week, I was inspired to try to re-create the Impilturan Demonslayer paragon path for 5e.
Constructive criticism welcome. Editorial comments and opinion requests in red.
Ranger Archetype: Impilturan Demonslayer
Impiltur, the land of the Paladin-Princes and long a bastion of civilization, is now besieged by foul abominations from the depths of the Abyss. Demons are the stuff of most adventurers’ nightmares, but your training and dedication grant you the power to lay these otherworldly horrors low. You seek to cut a swath through their foul legions and purge their dark influence from your once-great kingdom and the lands around it.
Prerequisites
Favored Enemy: fiends (or demons)
Favored terrain: coast, forest, mountain, or swamp
What other terrains would you assign to Impiltur?
Extended Spellcasting
You gain a list of associated spells. You gain access to these spells at the levels specified. Once you gain access to these spells, you always have them prepared. (They do not count against your “Spells prepared” limit.) Although these spells do not appear on the Ranger spell list, they are nonetheless Ranger spells for you.
Ranger Level Spells
3rd Protection from Evil and Good
5th Magic Weapon
9th Magic Circle
13th Banishment
17th Dispel Evil and Good
Trying to emulate the Paladin Oath spell mechanics. Are there other spells that help with containing and/or destroying fiends?
Should I work this whole concept as a Paladin Oath instead, assigning a skill set and background as prerequisites to taking this Oath?
Demonslayer’s Weapon
At 3rd level, you gain the ability to imbue a weapon with a deadly quality for a short time. As an action, you can cause any weapon you are wielding to gain the following properties: You gain a +1 bonus to attack and damage rolls made with the weapon. When you hit your favored enemies with it, the target takes an extra 2d6 damage of the weapon’s type. These properties last for 10 minutes; during this time the weapon is considered magical. If you are not wielding the weapon, the imbued properties on it end immediately. You may use this ability once per short rest.
If your favored enemy was Dragons, this would be a Dragon Bane weapon; I worked it through from the opposite direction.
I intend that you can imbue ranged weapons as well.
You cannot imbue one weapon, drop it, pick up something different, and still get the Bane properties.
You cannot imbue a weapon and give it to somebody else to use its properties.
Demonslayer’s Defense
At 7th level, when you are hit with an energy attack by your favored enemies, as a reaction, you can gain Resistance to that energy type until the end of the triggering enemy’s next turn.
May be useless if most demons at this level have one-shot-only typed attacks (acid, fire, &c) - or none at all.
Demonslayer’s Preparations
At 11th level,your attacks against your favored enemies ignore their Resistances.
So you can pick up a Flaming Sword and surprise the beastie - and your DM.
Also at 11thlevel, you may add double your proficiency bonus to Intelligence checks made to discover knowledge about your favored enemies.
Demonslayer’s Dismissal
At 15th level, you gain the ability to imbue a weapon with a special property for a brieftime. As an action, you can cause any weapon you are wielding to gain the following property: If you hit your favored enemies with the weapon and the target is reduced to less than half its original Hit Points, it is treated as if you cast the Banishmentspell on it (without expending a spell slot or any material components). This property lasts for 5 minutes; during this time the weapon is considered magical. If you are not wielding the weapon, the imbued property ends immediately. You may use this ability once per short rest.
Duplicates 3e Dismisser weapon property.
Picked the duration so the sword could permanently dismiss 1+ nasty per use.
Constructive criticism welcome. Editorial comments and opinion requests in red.
Ranger Archetype: Impilturan Demonslayer
Impiltur, the land of the Paladin-Princes and long a bastion of civilization, is now besieged by foul abominations from the depths of the Abyss. Demons are the stuff of most adventurers’ nightmares, but your training and dedication grant you the power to lay these otherworldly horrors low. You seek to cut a swath through their foul legions and purge their dark influence from your once-great kingdom and the lands around it.
Prerequisites
Favored Enemy: fiends (or demons)
Favored terrain: coast, forest, mountain, or swamp
What other terrains would you assign to Impiltur?
Extended Spellcasting
You gain a list of associated spells. You gain access to these spells at the levels specified. Once you gain access to these spells, you always have them prepared. (They do not count against your “Spells prepared” limit.) Although these spells do not appear on the Ranger spell list, they are nonetheless Ranger spells for you.
Ranger Level Spells
3rd Protection from Evil and Good
5th Magic Weapon
9th Magic Circle
13th Banishment
17th Dispel Evil and Good
Trying to emulate the Paladin Oath spell mechanics. Are there other spells that help with containing and/or destroying fiends?
Should I work this whole concept as a Paladin Oath instead, assigning a skill set and background as prerequisites to taking this Oath?
Demonslayer’s Weapon
At 3rd level, you gain the ability to imbue a weapon with a deadly quality for a short time. As an action, you can cause any weapon you are wielding to gain the following properties: You gain a +1 bonus to attack and damage rolls made with the weapon. When you hit your favored enemies with it, the target takes an extra 2d6 damage of the weapon’s type. These properties last for 10 minutes; during this time the weapon is considered magical. If you are not wielding the weapon, the imbued properties on it end immediately. You may use this ability once per short rest.
If your favored enemy was Dragons, this would be a Dragon Bane weapon; I worked it through from the opposite direction.
I intend that you can imbue ranged weapons as well.
You cannot imbue one weapon, drop it, pick up something different, and still get the Bane properties.
You cannot imbue a weapon and give it to somebody else to use its properties.
Demonslayer’s Defense
At 7th level, when you are hit with an energy attack by your favored enemies, as a reaction, you can gain Resistance to that energy type until the end of the triggering enemy’s next turn.
May be useless if most demons at this level have one-shot-only typed attacks (acid, fire, &c) - or none at all.
Demonslayer’s Preparations
At 11th level,your attacks against your favored enemies ignore their Resistances.
So you can pick up a Flaming Sword and surprise the beastie - and your DM.
Also at 11thlevel, you may add double your proficiency bonus to Intelligence checks made to discover knowledge about your favored enemies.
Demonslayer’s Dismissal
At 15th level, you gain the ability to imbue a weapon with a special property for a brieftime. As an action, you can cause any weapon you are wielding to gain the following property: If you hit your favored enemies with the weapon and the target is reduced to less than half its original Hit Points, it is treated as if you cast the Banishmentspell on it (without expending a spell slot or any material components). This property lasts for 5 minutes; during this time the weapon is considered magical. If you are not wielding the weapon, the imbued property ends immediately. You may use this ability once per short rest.
Duplicates 3e Dismisser weapon property.
Picked the duration so the sword could permanently dismiss 1+ nasty per use.
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