thecasualoblivion
First Post
I'm not really any good with Excel or anythign like this, so I'll propose this while admitting that I lack the ability to produce this:
As a DM, one of the things I have seen slow the game down is players who have to consult multiple character sheets to manage everything a 4E character can do. A lot of the time, people forget to use item daily powers because they don't keep good track of them, and often static abilities from feats, items, and class features get ignored because there is just too much to keep track of.
I have made things easier for myself by creating tactical sheets. These sheets are handwritten landscape sheets with six columns:
1. Vital statistics: HP, Bloodied, AC, Defenses, trained skills, ability checks, ect.
2. Constant effects: examples: Iron Stomach(Dwarf), Nimble Blade(feat), extra critical damage from weapons/implements, high crit(weapon), Prime Shot(class feature)
3. At-Will powers: Includes basic attacks and class features including Hunter's Quarry and Warlock's Curse, as well as At-Will powers from items
4. Encounter Powers: Includes feat powers from multiclass feats like the Fighter and Rogue multilclasses and item encounter powers
5. Daily Powers: Does not include item powers, but would include things like the 1/day Healing Word for the Cleric Multiclass
6. Item Daily Powers: these get their own column as they use a different tracking system
The point of this is to have everything a character can do and everything that modifies what a character can do close at hand on the same page, so decisions and keeping track of things is easy. Powers would have a short summary(enough so you know generally what it does). The point of this is simplicity and ease of use in a tactical situation. The main character sheet's showing of the underlying mathematics, full power descriptions, and using larger sizes for things like HP and Defenses are something I'd move away from. This would in no way replace the standard character sheet, and instead be a reference designed to have every single thing that your character can do easy to manage.
As a DM, one of the things I have seen slow the game down is players who have to consult multiple character sheets to manage everything a 4E character can do. A lot of the time, people forget to use item daily powers because they don't keep good track of them, and often static abilities from feats, items, and class features get ignored because there is just too much to keep track of.
I have made things easier for myself by creating tactical sheets. These sheets are handwritten landscape sheets with six columns:
1. Vital statistics: HP, Bloodied, AC, Defenses, trained skills, ability checks, ect.
2. Constant effects: examples: Iron Stomach(Dwarf), Nimble Blade(feat), extra critical damage from weapons/implements, high crit(weapon), Prime Shot(class feature)
3. At-Will powers: Includes basic attacks and class features including Hunter's Quarry and Warlock's Curse, as well as At-Will powers from items
4. Encounter Powers: Includes feat powers from multiclass feats like the Fighter and Rogue multilclasses and item encounter powers
5. Daily Powers: Does not include item powers, but would include things like the 1/day Healing Word for the Cleric Multiclass
6. Item Daily Powers: these get their own column as they use a different tracking system
The point of this is to have everything a character can do and everything that modifies what a character can do close at hand on the same page, so decisions and keeping track of things is easy. Powers would have a short summary(enough so you know generally what it does). The point of this is simplicity and ease of use in a tactical situation. The main character sheet's showing of the underlying mathematics, full power descriptions, and using larger sizes for things like HP and Defenses are something I'd move away from. This would in no way replace the standard character sheet, and instead be a reference designed to have every single thing that your character can do easy to manage.