covaithe
Explorer
This thread is to talk about the Transitive Isles setting proposal.
[*] Regional benefits need to be discussed and balanced.
[*] Should separate out the character creation rules (e.g. 25 point buy, must use approved template, MM races will be subject to scrutiny for balance issues as well as correctness) from the setting stuff. It may go back together in the same document later once we've decided on a setting
[*] map. We ought to have one, even if it's vague and known to be inaccurate. I don't care if it's the one I drew or not.
[*] Kingdom of Allaria? I just noticed this in the backstory of Daunton. Sounds good, but maybe a paragraph of general knowledge is called for.
[*] Brotherhood of the Bright Eon? This is the cult that brought down the Five. Maybe a bit of backstory on them and what they stand for? Could be a good recurring villain. I admit I'm picking nits a bit in pointing out this one; it could be ignored. Although, reading farther, it seems like they took down the Brotherhood of the Spun Staff too, and have a complete book of the portal codes? Maybe they're more important...
[*] If Daunton is going to have a Library as part of its regional benefits, there should be a section on the library in the wiki.
[*] Island #3. I think I called this Kestoriel on my map. Needs a writeup. There was an early suggestion that this island could be fey-linked. That might tie in well with the bit in Daunton's writeup about how the Five got the fey to leave Daunton's island mostly alone, but now they're coming back.
[*] Imperium needs a final writeup based on discussions page.
[*] Pantheon needs to be integrated into the setting proposal. Origin story. I need to go over how gods work in 4e again, but I feel like there's more to be done there, mechanically speaking.
Graf said:I'd prefer if the islands were a smaller. Right now Argonal looks like North America on my screen. Again, I'm a strong poponenet of having a modular world. I'd prefer "a not a map" that is less of a map. Where the cities seem bigger and the world less locked in.
I first posted the map in question here, but it's turned up one or two other places as well as part of a quote. It's just hand drawn, so not terribly easy to update. I confess a certain fondness for it, though...
- Regional benefits need to be discussed and balanced.
I'd like to see FR style regional benefits as well. They don't look too hard to implement, it'll just take some time and creativity.
- Should separate out the character creation rules (e.g. 25 point buy, must use approved template, MM races will be subject to scrutiny for balance issues as well as correctness) from the setting stuff. It may go back together in the same document later once we've decided on a setting
Either of you want to take charge of "generalizing the chargen stuff"? I'm basically creating chargen stuff because you need it to create a character and play in the world.Agreed. I think, outside of regional benefits, setting and chargen should be handeled separately.
- Kingdom of Allaria? I just noticed this in the backstory of Daunton. Sounds good, but maybe a paragraph of general knowledge is called for.
Agreed. That general knowledge doesn't even have to be accurate. Could be legend, given the time elapsed.
- Brotherhood of the Bright Eon? This is the cult that brought down the Five. Maybe a bit of backstory on them and what they stand for? Could be a good recurring villain. I admit I'm picking nits a bit in pointing out this one; it could be ignored. Although, reading farther, it seems like they took down the Brotherhood of the Spun Staff too, and have a complete book of the portal codes? Maybe they're more important...
Agreed. An evil cult makes a great villain. The Five might have broken the cult, but there could be isolated cells still causing trouble that might come together for bigger mischief.
- Island #3. I think I called this Kestoriel on my map. Needs a writeup. There was an early suggestion that this island could be fey-linked. That might tie in well with the bit in Daunton's writeup about how the Five got the fey to leave Daunton's island mostly alone, but now they're coming back.
Fey is actually supposed to be a huge part of the Daunton interior thing.Fey works, and isn't too present on the other isles, so including it here makes sense.
The only way that gods matter is that your choice gives you access to a divine feat.
- I need to go over how gods work in 4e again, but I feel like there's more to be done there, mechanically speaking.
You, sir, want to look at the new gods page.I need to read up more on the previous pantheon discussions. I like the idea of 7-12 dieties, with different names in different cultures. I don't want to see 100's of dieties.
Overall, needs just a bit more work on consistency, proofreading, using the right names in all the right places (there are still a few instances of "island #5" and such).
I'm glad we agree about the necessary level of detail.I think there's a lot of potential in this setting, and agree that it's not too far from being playable.
I have a map going already actually.
PS Not drawing it myself.
I'd love to have help/input (especially specific input)
My general plan is +1 to one skill, +4 or so to something weird.
Neither should effect combat much.
Either of you want to take charge of "generalizing the chargen stuff"? I'm basically creating chargen stuff because you need it to create a character and play in the world.
The only way that gods matter is that your choice gives you access to a divine feat.
Personally? I say we just let people pick one appropriate feat from the PhB and leave it at that.
You, sir, want to look at the new gods page.
As for taking on chargen as a whole, I think we have the general thrust of it: Use any PHB or MM race, any PHB class, 25 point buy, and a region. Outside of that (and potential use of OOC points), what else do we need to figure?
garyh said:I like the gods. My biggest concern is that the names are still too close to the original Greek.
Just character sheet, I think.
I've never been entirely comfortable with the names. I like the system well enough, but reading "Hadeys" makes me roll my eyes a bit. I'd be happier with fresh names.
If you dislike the names.... you could even go and write new names for them on the Old Gods of Alleria.
So the Imperium iteration of the gods can keep the names that Ata slaved over (and that I'm personally fond of even if I can't spell any of them) while you can take the same core of deities and go nuts making them over in a more traditionally DnDish style.
Everyone's happy I think.