Proposed Solutions to "problem" Spells

(Psi)SeveredHead said:
I think for the spell TK, setting lower weight limits for sustained thrust is a better house rule. If I lure my opponent to a pebbly beach, and throw pebbles at them, I don't want to count pebbles.

Even with a lower weight limit, can't someone still take a barrel of arrows and hurl them?
 

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The mage should need proficiency, they should suffer an additional -4 penalty... you can't throw these things with finesse either. Throwing pebbles is easy, throwing shuriken, arrows or even daggers is not. For starters, they don't always face the right way...
 


As an originator of the enlarge/reduce problem (and I think it is a problem) I'd like to show you my house rules for it, so you could include it for anyone that is interested.

Enlarge: Increases size category of target by one. It doesn't affect the creatures mass or attributes, but it does give the benefits and penalties of being bigger. Typically -1 hit, -1 AC, -4 to hide checks, +4 to grapple checks, increased reach (if going from M to L, for instance. Going from S to M wouldn't increase reach). Affects one creature and its equipment.

Reduce: Decreases size categorty of target by one. It doesn't affect the creatures mass or attributes. but it does give the benefits and penalties of being smaller. Typically +1 hit, +1 AC, +4 to hide checks, -4 to grapple checks. Possibly decreased reach (if going from L to M, or S to T for instance). Affects one creature and its equipment.

Thus the spells provide a measurable benefit which is easy to apply, and reflects the rules for size category without getting mixed up in the whole business of increased mass, strength, reduced dex etc. and avoids the strange half-way house which the current spells have.

Cheers
 
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Hi all,

First, I wanted to commend Cloudgatherer for this exercice. Very useful and insightful.

Also I had a related question. Maybe this is way too specific, but I thought I'd mention it :

Recently, on another thread, someone suggested that Detect Evil was usually misused because the spell detects (quote SRD) :

Evil creatures
Undead creatures
Evil elementals
Evil magic items
Evil outsiders
Clerics of an
evil deity

The argument put forward was that an "Evil" creature was not a creature whose alignment was something Evil but a creature with the Evil descriptor. It's easy to interpret the spell this way since Undead, Elementals and Outsiders are such descriptors. Hence an Efreet would be an Evil Outsider.

I actually like this interpretation of the spell since it's a more absolute version and avoids the usual campaign destructive uses of Detect Evil. But I realise that this is not how most interpret the spell.

Can anyone say more about this ? Has there been a Sage clarification ?
 

That's how I do it as well, Sammael. A mere evil human does not register on detect evil; one must be a creature of evil to be detected.
Of course protection from evil do work against black smurfs... but they are really creatures of evil, aren't they? :d
 

Havoc said:
That's how I do it as well, Sammael. A mere evil human does not register on detect evil; one must be a creature of evil to be detected.

That's how I do it too but I thought I was houseruling it. Now I'm in doubt. Have I been doing it right all these months ?

Of course protection from evil do work against black smurfs... but they are really creatures of evil, aren't they? :d

You betcha ! Nasty critters ! They have the black smurf template which has the Evil descriptor (and a +2 CR modifer.)

Nasty !

Now instead of making allusions, when will you post your Smurfs d20 Story Hour ?
 

Sammael99 said:
That's how I do it too but I thought I was houseruling it. Now I'm in doubt. Have I been doing it right all these months ?
I do not think so, I just meant it is the way I do it too, because it suits my cosmology better.

You betcha ! Nasty critters ! They have the black smurf template which has the Evil descriptor (and a +2 CR modifer.)

Nasty !

Now instead of making allusions, when will you post your Smurfs d20 Story Hour ?

I cannot really remember the details, it was a few years ago. We did 2 mini (héhé) campaigns, first with GURPS then with Fudge. Fudge is really the best system mechanically speaking, especially when it comes to mix 3 apple-high heroes with human-sized opponents like Gargamel or Grossbouffe.
What I remember best are the PCs: schtroumf coquet, schtroumf costaud, schtroumf à lunettes and of course schtroumf moralisateur. ;)
 

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