MerakSpielman
First Post
I'm still trying to figure out if Protection from Evil's "no physical contact" clause means evil summoned creatures/outsiders can no longer hit you with their natural attacks.
It is extremely useful given that the vast majority of foes fought in a heroic campaign are evil.1.) AC bonus of +2 deflection versus evil creatures,
It is extremely useful given that the vast majority of foes fought in a heroic campaign are evil.2.) +2 resistance bonus to saves versus effects generated by evil creatures,
Thereby shutting down every single foe which uses these abilities. This includes aboleths, enchanters, etc. Against foes which have the ability but also have other abilities (such as vampires) it is still likelyto spell death, as they waste actions finding out that their powers are being negated by a simple first level spell.3.) Stops charms, possessions and domination effects,
Thereby kneecapping a method of combat (summoning) that is already extremely weak. Sure, that evil wizard an summon a hound archon, but he'll have to do so in combat, since he used his precombat spells to summon more fitting creatures. Given the full round casting time, I don't see him attempting to summon in battle very often, at least not unles he's got tons of non-summoned mooks to stop the party from kicking his btt while he tries to summon.4.) Stops most summoned creatures (though not of an alignment opposite the spell ... an evil wizard can still summon a hound archon to attack a good cleric protected by protection from evil).
Since it shields any actual physical contact with the summoned entity, then logicaly any summoned creature that uses a part of itself to attack will be shielded away. Of course that doesn't answer the question of what happens when a summoned creature is given a mundane weapon to make the attacks with! Shielded against or not?MerakSpielman said:I'm still trying to figure out if Protection from Evil's "no physical contact" clause means evil summoned creatures/outsiders can no longer hit you with their natural attacks.
Pielorinho said:Simple solution: if the player didn't know about this rule, and the ring is a houseruled item, simply say, "aha! That's how the spell works; apparently, that's not how the ring works. Your magic item is more mysterious than you thought, ain't it?"
James McMurray said:Not that powerful?
Scion said:two of the bonuses will almost never matter, other spells and items will overlap with it. Cloak of resistance anyone? Ring of deflection? a plethora of spells and effects all grant the same named bonus. So those parts of the spell are fairly minimal, almost an afterthought much like Foresight and its little +2 insight.
1min/level (as the spell) doesnt shut down creatures with mind controlling abilities, they just take you over and your buddies, or just whoever isnt protected.
In my eyes at least anything that further prohibits save or die type effects is a Good Thing (tm).
The last part about summoned evil monsters is a good one, but dont these creatures get to try some SR or am I thinking incorrectly? Plus the creature can still attack other party memebers (so the threat is not removed, simply placed elsewhere) or .
the summoner could simply summon a neutral, good, or whatever version
Of course the creatures he summoned might have other attacks than natural.. maybe a weapon, perhaps spells, whatever.. It limites one part of an ability, not very earth shattering. Plus as it is a fairly low level spell anyone who is worried about it can simply summon up the appropriate creature of the opposite alignment or neutral types.
Still, the item is worth a lot more than 2k, I dont know if 40k is too high or not though, but if it was set at 40k then I would hope no one would have problems with its abilities really. (finally a reason for targetted dispel on an item..lol.. you are dominated, dispel ring, 'take off your ring and throw it away'..mmm.. fun times with the big bad)