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Proud Nails?

Classes with two main stats in one defense are weaker defensively. This includes the supposed tank build of paladin - the Protector, who focusses on CHA and WIS. So we have a defender with two weak defenses where all his allies will probably only have one.

Star pact Warlocks need both CHA and CON to hit, so have low DEX and INT, so their AC doesn't increase with level. This makes them a striker with (at higher levels) a low AC.
 

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Maybe if you approach it from the PoV that HP does not equal cuts & bleeding, this starts making more sense. The way I imagine it is that the "damage" being dealt when not responding to a combat challenge represents the demoralization that comes from backing down from a challenge, especially one that has the backing of a deity.

Hope that helps.


It doesn't help. It describes it as radiant damage that damages the opponent. That is not morale damage. Most of his smites are just as ridiciulous and cheesy. The completely gamist garbage that infuses the 4E paladin makes me want to forget he even exists. Once again the only reason for the cheese in this class is to make him a defender. Who cares if it is overly gamist, cheesy, and stupid?
 


Ranger archer vs two weapon fighting - one weapon vs two

It seems that the archer ranger is strictly better off than the two weapon fighting ranger for most of his career. Not only does he spend most of his time shooting from out of immediate melee reach of his foes, he can have one enchanted weapon and get full benefit of it on all attacks he makes with, for instance, Twin Strike.

The two weapon fighting ranger would have to spend double the money on enchanting two separate weapons.

Sorry for the thread necromancy, but I realised nobody talked about this particular issue, and I wonder whether now (nearly 6 months later) whether people have views on this issue.

Cheers
 

The two weapon fighter makes up for it by having many more options for increasing his damage, which is especially important if you're expecting to use Twin Strike a lot.
 


Not sure. That's what our resident ranger player says. He's played both types and he's the kind of guy that scours every book for every bonus, so I took him at his word.
 

I think the additional cost to enchant two items isn't as bad as it looks. A weapon a little lower level can equal out the cost, at a low impact (certainly less than a full +1). And having two weapons at hand means you're more flexible when choosing item dailies/other powers to use. It might actually be an advantage! And of course, nowadays, there's the option of double-weapons; I think there are a bunch of fairly well balanced options to be found, here.
 

Ah, thread necromancy. Love it.
IMO, archery > fighting with 2 weapons. By an enormous amount.

Does not mean taking archery style ... any ranger can use a ranged weapon.
Beastmaster or 2WF, weapon/power choice is a thing for stats to determine.

Being focused on archery = being able to buy 20 Dex ... any class that uses Dex for attack & damage is busted. 'cos it's also AC, Ref, Init, and a bunch of awesome skills.

If teamed with a Fighter, Shielding Swordmage, or any other defender that's built for this tactic, archers can happily flank & shoot, for CA and prime shot.
Remember that their AC is maxed, the enemy is getting a penalty, and if done with some coordination (e.g. ready to attack when the Fighter does), the archer is shooting during someone else's turn ... so has access to all their funky interrupts.
"You crit me with your OA? Sorry, but I'm 10' away! After providing my buddy with the flank!"

The superior weapons in AV makes rangers in general sillier. Twin shots with D12s are hilarious. Or not.
I've looked into an archer using a superior crossbow, and their hitroll is pretty darn scary.

Edit:
Example is flawed slightly.
Readying to shoot during Fighter's turn = no combat challenge swipe.
 

To me, the biggest proud nail is the wizard's hitpoints.

It used to be that the wizard got shafted on hitpoints in return for ULTIMATE COSMIC POWER!!

In 4e, wizards are not any stronger than other classes, yet they still suffer the weak hitpoints due to tradition. It also makes them terrible to multiclass with, its much better to go fighter and multiclass into wizard then vice versa.
 

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