Psionic Rogue - The Mindshadow

Ruse

Okay, here's the two forms for the ruse ability I'm leaning towards. Which looks better?

Power:
Ruse
Telepathy (Cha) [Mind-Affecting]
Level: Mindshadow 2
Display: Me
Manifistation Time: 1 action
Target: You
Range: Personal
Duration: 1 round/level
Power Points: 3
You can project a false image of melee attacks into your opponent’s subconscious, causing them to anticipate your next attack incorrectly. Once per round as a free action you you can make a feint against your opponent before your attack roll. You can not use this against a creature that's immune to mind affectinbg effects, however.

Feat:
Static Projection [Psionic]
You can project distracting mental shadows of your motions into other people's minds.
Prerequisite: Psycoanalyst
Benifit: Once per round you can preform a combat feint as a free action on any opponent you're about to attack with a melee weapon, projecting a psychic shadow of your attack into their subconcious mind by paying 1 power point. This does not work against creatures who are imune to mind affecting effects. Against a valid opponent (a humonid with 4+ int) you gain the benifits of the Psycoanalyst feat (+2 to your bluff roll).
 
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Great idea! I like it!

- Bluff (Feign) as a Free Action is problematic. Do you intend to allow EVERY iterative attack to gain Sneak Attack damage? I recommend that you make it a Feat, which allows the character to Bluff as a Move-Equiv Action so long as he maintains a reserve of 5 Power Points.

- Another potential Feat: Psionic Sneak Attack -- By spending 1 Power Point during a Sneak Attack, the character can inflict an additional +1d6 damage.

- The Power progression is really, really weak. Paladins and Rangers get few spells, but a LOT of flexibility. This class is getting neither. At the very least, give them earlier access to Talents. IMHO, the character should have all 4 Talents before getting a 3rd level Power. They should get one Talent at 1st level, too! What fun is playing a non-spellcasting spellcaster?

- Proficiencies: just give all Simple weapons. The Martial weapons that a Rogue gets should be part of the difference -- this class gets powers, Rogues get weapons.

- This class is just begging for Psionic Poison Feats / Powers! :D

Once again, very cool idea!

-- Nifft
 

Nifft said:
Great idea! I like it!

- Bluff (Feign) as a Free Action is problematic. Do you intend to allow EVERY iterative attack to gain Sneak Attack damage? I recommend that you make it a Feat, which allows the character to Bluff as a Move-Equiv Action so long as he maintains a reserve of 5 Power Points.
Both versions specify a 1 / round limit. Right now I'm leaning towards the feat, simply because the power would need to either be rather high level or have a very short duration, and the mindshadow should be spending the begining of a round gettig sneak attacks on flat footed opponents, not powering up psionicaly.

- Another potential Feat: Psionic Sneak Attack -- By spending 1 Power Point during a Sneak Attack, the character can inflict an additional +1d6 damage.
Not a bad idea at all :)

The Power progression is really, really weak. Paladins and Rangers get few spells, but a LOT of flexibility. This class is getting neither. At the very least, give them earlier access to Talents. IMHO, the character should have all 4 Talents before getting a 3rd level Power. They should get one Talent at 1st level, too! What fun is playing a non-spellcasting spellcaster?
Well, at 1st level the mindshadow has 1 PP, which can keep up speed of thought or something similar. They also still have the same sneak attack damage and HD as a rogue, but 2 fewer skill points. While I would like to improve the powers a little myself (I bumped them up at a number of places quite a bit, really) the class has the same HD & BAB as a rogue already (you really can't go any lower than that without crippling them in combat), and too much psionics would leave leave the rogue quite a bit behind the curve....

- Proficiencies: just give all Simple weapons. The Martial weapons that a Rogue gets should be part of the difference -- this class gets powers, Rogues get weapons.
Doing that would simple really encourage them to take 1 level of a oneclass with weapon proficiencies or spending a feat to get a better weapon [rather than on a psionic feat]. It might be a good idea to simply limit it to one light martial weapon of their choice, though.

- This class is just begging for Psionic Poison Feats / Powers! :D
Yeah, I'll need to add a few more, huh?
 
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