Storyteller01
First Post
Created this for our Dragon Star campaign. We have a drow Ranger (iron Kindoms)/Psionic Warrior in the campaign, but nothing in the d20 system represented a sniper well, so we made our own PrC.
It's based on 2 houserules:
1) The Sniper Focus skill (short version: Iaijutsu for ranged weapons)
2) Characters roll a d20 for defense.
Hope you folks can use it.
Psionic Sniper
Hit Die: d6
Requirements:
Feats: Tech Proficiency, Far Shot, Improved Critical (any kinetic longarm), Point Blank Shot, Precise Shot, Psionic Shot, Skill Focus (Sniper Focus)
Skills:
Concentration: 7 ranks
Hide: 7 Ranks
Move Silently: 7 Ranks
Sniper Focus: 7 Ranks
Spot: 7 Ranks
Special:
The ability to manifest 2nd level psionics
Class Skills:
Balance, Climb, Concentration, Hide, Listen, Move Silently, Repair, Search, Spot, Swim, Survival,Sniper Focus
Skill Points Per Level: 4 + (Int Bonus) per level
Level Attack Fort Ref WiIl Special Spells per day
1 +1 +0 +0 +2 Exceptional Focus -
2 +2 +0 +0 +3 Improved Psionic Shot +1 manifestor level
3 +3 +1 +1 +3 Precision (+1) -
4 +4 +1 +1 +4 Dimension Door 1/day +1 manifestor level
5 +5 +1 +1 +4 Stillness -
6 +6 +2 +2 +5 Seeing Beyond the Barrier +1 manifestor level
7 +7 +2 +2 +5 Precision (+2) -
8 +8 +2 +2 +6 Dimension Door 2/day +1 manifestor level
9 +9 +3 +3 +6 Death Attack -
10 +10 +3 +3 +7 Fell Shot +1 manifestor level
Note: The Psioninc Sniper's Defense bonus increases at the 'Poor' rate.
Weapons and Armor Proficiency: The Psionic Sniper gains no new weapons or armor proficiencies.
Exceptional Focus (Ex): The Psionic Sniper's 'Sniper Focus' skill roll gains a bonus equal to their class level.
Improved Psionic Shot: The Psionic Sniper gains this feat.
Presicion (Ex): While using the Sniper Focus skill, the Psionic Sniper may add the listed bonus to a kinetic longarms base critical threat range. This addition is counted before feat, equipment, or spell modifications
Dimension Door (Sp): The Psionic Sniper may manifest the 'Dimension Door' power the listed times per day, using their Psionic Sniper class level as the manifestor level.
Stillness (Ex): For every 5 base ranks in Concentration, the Psionic Sniper adds +2 per die to the extra damage gained by a Sniper Focus roll.
Seeing Beyond the Barrier (Sp): As a Free action (Swift action in 3.5), a Psionic Sniper may expend their psionic focus to negate any concealment miss chance a taget may have. The range of this ability is the range of their current longarm. If the Psionic Sniper is unsure of a targets exact location, they must choose a 10' x 10' area. If the target is in the chosen location, the Psionic sniper knows their location and gains the bonus listed earlier. If there is no target in the area, the ability is wasted
Death Attack (Ex): The Psionic Sniper gains the Death Attack ability, as listed in the Assassin PrC (this ability cannot be used to paralyze a target). This ability cannot be used beyond a longarms first range increment.
Fell Shot: The Psionic Sniper gains the Fell Shot feat
It's based on 2 houserules:
1) The Sniper Focus skill (short version: Iaijutsu for ranged weapons)
2) Characters roll a d20 for defense.
Hope you folks can use it.
Psionic Sniper
Hit Die: d6
Requirements:
Feats: Tech Proficiency, Far Shot, Improved Critical (any kinetic longarm), Point Blank Shot, Precise Shot, Psionic Shot, Skill Focus (Sniper Focus)
Skills:
Concentration: 7 ranks
Hide: 7 Ranks
Move Silently: 7 Ranks
Sniper Focus: 7 Ranks
Spot: 7 Ranks
Special:
The ability to manifest 2nd level psionics
Class Skills:
Balance, Climb, Concentration, Hide, Listen, Move Silently, Repair, Search, Spot, Swim, Survival,Sniper Focus
Skill Points Per Level: 4 + (Int Bonus) per level
Level Attack Fort Ref WiIl Special Spells per day
1 +1 +0 +0 +2 Exceptional Focus -
2 +2 +0 +0 +3 Improved Psionic Shot +1 manifestor level
3 +3 +1 +1 +3 Precision (+1) -
4 +4 +1 +1 +4 Dimension Door 1/day +1 manifestor level
5 +5 +1 +1 +4 Stillness -
6 +6 +2 +2 +5 Seeing Beyond the Barrier +1 manifestor level
7 +7 +2 +2 +5 Precision (+2) -
8 +8 +2 +2 +6 Dimension Door 2/day +1 manifestor level
9 +9 +3 +3 +6 Death Attack -
10 +10 +3 +3 +7 Fell Shot +1 manifestor level
Note: The Psioninc Sniper's Defense bonus increases at the 'Poor' rate.
Weapons and Armor Proficiency: The Psionic Sniper gains no new weapons or armor proficiencies.
Exceptional Focus (Ex): The Psionic Sniper's 'Sniper Focus' skill roll gains a bonus equal to their class level.
Improved Psionic Shot: The Psionic Sniper gains this feat.
Presicion (Ex): While using the Sniper Focus skill, the Psionic Sniper may add the listed bonus to a kinetic longarms base critical threat range. This addition is counted before feat, equipment, or spell modifications
Dimension Door (Sp): The Psionic Sniper may manifest the 'Dimension Door' power the listed times per day, using their Psionic Sniper class level as the manifestor level.
Stillness (Ex): For every 5 base ranks in Concentration, the Psionic Sniper adds +2 per die to the extra damage gained by a Sniper Focus roll.
Seeing Beyond the Barrier (Sp): As a Free action (Swift action in 3.5), a Psionic Sniper may expend their psionic focus to negate any concealment miss chance a taget may have. The range of this ability is the range of their current longarm. If the Psionic Sniper is unsure of a targets exact location, they must choose a 10' x 10' area. If the target is in the chosen location, the Psionic sniper knows their location and gains the bonus listed earlier. If there is no target in the area, the ability is wasted
Death Attack (Ex): The Psionic Sniper gains the Death Attack ability, as listed in the Assassin PrC (this ability cannot be used to paralyze a target). This ability cannot be used beyond a longarms first range increment.
Fell Shot: The Psionic Sniper gains the Fell Shot feat