Thanee
First Post
ConcreteBuddha said:The whole point of metamagic feats in the first place is to increase lower level spells to the power of higher level spells. If this isn't the case, then why do they cost the same spell slot? If an empowered, maximized magic missile is not equivalent in power to a chain lightning, then why does the former take up a 6th level slot? Shouldn't it fill a lower level slot?
You won't find many metamagicked spells that are on par with spells of the modified spell level.
That's ok, since metamagic allows to use lower level spells to some degree at higher levels, but doesn't match the power of higher level spells still (some few exceptions always exist, of course).
Psions effectively get a free heighten and empower metamagic feat for every power. This is balanced because if they use all of their powers at the maximum capacity, they will quickly run out of pps, while a wizard still has truckloads of lower level spells to fall back on.
Yes.
Produce Flame (L1) does 1d6+3 damage every round for 30 rounds. That's 30d6+90 damage.
Flame Blade (L2) does 1d8+1 damage every round for 30 rounds. That's 30d8+30 damage.
And both are melee attacks.
Chill Metal and Heat Metal (L2) each deal 10d4 damage.
Those are also severely limited.
Burning hands (L1) can potentially deal 21d4 damage
And has a range of... slightly lower than 100' + 10'/lvl.
Anyway my point is that 3d6+3, where the average is 14.5 damage, isn't too overpowered when they can't be combined, nor can the targets be far apart from each other.
No, if it only allowed a single target, that would be ok. Allowing up to 5 (even with only 15' between them) is too much at that level (as I said, the same power at 3rd or 4th level would be fair (scaled up to 5 or 7, of course)).
Bye
Thanee