Zappo
Explorer
I have used psionics in their two 2E incarnations (the earlier one and the Dark Sun one), and I am using them now in 3E. I will likely switch to the 3.5 version as soon as it is out in Italian.
The 2E psionics were the most overtly broken drek I have ever had the misfortune to use. I can't believe that they have been playtested even in a casual fashion. I've spotted lots of overpowered rules and powers just by reading the book, and I've been thoroughly proven right when people started playing psionic characters. 2E psionicists could destroy any non-psionic foe in one or two rounds, even at very low levels.
A couple of the players, though, loved the idea of psionics and wanted to use them, so I eventually decided to patch them by nixing a bunch of the most stupid powers and let them play.
The 3.0 psionics, on the other hand, are just slightly underpowered. But this hasn't stopped three of my players from playing psions every now and then and having fun doing it, so I don't think it's a real problem. I don't like the random DCs and I'm glad to hear that it will be removed. Also, psionic combat is still clunky. But apart from that, they pretty much work.
As for the flavor, psionics are relatively rare in fantasy literature. Lots of people don't use them and don't want to use them in their campaigns, while everyone uses swords and magic. For this reason, I think that their place is in a supplement as it is now, and not in the core books.
The 2E psionics were the most overtly broken drek I have ever had the misfortune to use. I can't believe that they have been playtested even in a casual fashion. I've spotted lots of overpowered rules and powers just by reading the book, and I've been thoroughly proven right when people started playing psionic characters. 2E psionicists could destroy any non-psionic foe in one or two rounds, even at very low levels.
A couple of the players, though, loved the idea of psionics and wanted to use them, so I eventually decided to patch them by nixing a bunch of the most stupid powers and let them play.
The 3.0 psionics, on the other hand, are just slightly underpowered. But this hasn't stopped three of my players from playing psions every now and then and having fun doing it, so I don't think it's a real problem. I don't like the random DCs and I'm glad to hear that it will be removed. Also, psionic combat is still clunky. But apart from that, they pretty much work.
As for the flavor, psionics are relatively rare in fantasy literature. Lots of people don't use them and don't want to use them in their campaigns, while everyone uses swords and magic. For this reason, I think that their place is in a supplement as it is now, and not in the core books.