Psionics: Balance and Integration

Seeten said:
So With eschew materials, I am able to dominate all combats and be invincible? Wow. for 1 feat and I can do this starting at level 5? Wow.

True, Eschew only works on mat components that arent worth more than 1 gold, but, thats most of em.

Which point are you responding to? I'm a bit confused. Surely you don't mean my aggravation over the no-components rule? Lack of material components doesn't have much to do with that...

And I never said that made psions "dominate all combats and be invincible." Just that it makes psions the least obvious casters, so it's harder (in my low-psionics game) to justify using anti-spellcaster tactics on the guy who just looks like he's trying to stay out of the way and not get hit. Especially when the party has a few other NPCs around who are also trying to just stay out of the way and not get hit, as happens sometimes with porters and such.
 

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Kelleris said:
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You sure you mean Warlock? The guys who have nothing but at-will abilities? You almost never run out of power points? I'm not sure how that's supposed to convince me psions are balanced.

Sorry, I meant Warmage.
 


Kelleris said:
Also, Particle Man, I haven't really seen many people complaining about the power level of the Warlock. If anything, it's typically seen as weaker than other casters, especially as you start gaining the mid and high levels.

I personally agree that it is weaker at higher levels. Nonetheless, there are posters at Enworld and wotc boards that think the warlock is too powerful.

In any case, the warlock's absolute style and coolness makes up for a slight weakening at higher levels, imho. That is how I feel about the Soulknife, to a lesser extent, btw.
 

Particle_Man said:
In any case, the warlock's absolute style and coolness makes up for a slight weakening at higher levels, imho. That is how I feel about the Soulknife, to a lesser extent, btw.

Well, the coolness factor is undeniable. What arguments do these anti-Warlock people use? Just general problems with granting at-will abilities? Or some particular broken combo of invocations? I hardly ever check the Wizards boards and I've not really seen much said against the Warlock here, so I'm really wondering.

[/hijack]
 

I can't really see anything broken about the Warlock either... at low levels maybe, as their abilities are just very powerful then, but later?

Bye
Thanee
 

KarinsDad said:
I don't know of any cheap +5 Concentration items in WotC books.

Just found one "on accident" when looking through the Complete Adventurer item section.

Tunic of Steady Spellcasting - +5 to all Concentration checks; 2,500 gp.

Bye
Thanee
 

Thanee said:
Just found one "on accident" when looking through the Complete Adventurer item section.

Tunic of Steady Spellcasting - +5 to all Concentration checks; 2,500 gp.

And how many Tunics of Steady Spellcasting has characters in your campaigns had???
 

None of those specifically (obviously, since I have just found it ;)), but there have been a few similar items, which boost Concentration, like headbands or belts. Straightforward items like those are basically no problem to craft or let someone craft in our games.

Bye
Thanee
 

Nail said:
[EDIT]In fact, the more I think about it, the more that seems to be the primary problem: Integration. In order to integrate, you're gonna have to boost Sor/Wiz/Clr/Drds in some way to compensate. And, you'll have to add a significant mix of psionic monsters, traps, and limitations.

Is changing the entire system worth including psionics?

Druids are the most powerful spellcasters in the game. Really, hands down. Druids don't need boosting in the face of a psion. Wildshape, speak with animals, charm animals, animal trance. A 1st level druid can possibly charm a Deinonychus (I know, because it has been done before in one of my games). Yeah, I'm getting started.

Compare that to a Telepath. A telepath can charm a person into believing that he is trustworthy and good, but not an animal. A telepath cannot connect with animals, the powers aren't there for it. OH, psionic dominate could be used, if your 10th level (Animal, fey, giant, magical beast, or monstrous humanoid). But that's at the cost of 9 power points.

The Balancing factor is in the environments both work with. Druids and rangers are great for Wilderness encounters. If you are having a wilderness campaign, Druids and rangers are completely in their element. Wildshape, animal companions, etc.

Psions and psychic warriors are great for urban campaigns. City streets, murder mysteries, detective work. The fine smell of a gas lamp. Psions shine in a campaign where they can interact with NPCs. You can change a druid or ranger to interact with the urban environment (if you go for "punk" style gaming, that is); but they are limited in that environment. They need animals to converse with.

Wizards are better than psions hands down because they have a greater versatility than the psion. The psion has a measly 36 powers at 20th level, although much psionic potential. Wizards would have possibly have more than one hundred spells written in their spell books.

A Wizard's spell selection changes daily, but a psion can only use the powers that he knows. So, if you have a dungeoneering campaign, it's better to say to your players that psions would be at a disadvantage to the campaign. If you have a wilderness campaign, psions would also be disadvantaged. In an urban campaign, they excell.
 

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