D&D 5E Psionics in a sci-fi D&D

How would you do it?

  • Reskin magic

    Votes: 46 35.1%
  • Totally new system

    Votes: 85 64.9%

D&D magic doesn't resemble most fictional magic either. And no, it is not any more difficult to explain the spell system with pseudoscientific made-up nonsense than it is with mystical made-up nonsense.
Ditch the components and rename the spells to something less goofy than "Fizban's Fantabulous Fatabuliser". A tedious job, but you are probably only going to use a subset of available spells, along with a few new ones.

Although it's worth noting that in Starfinder the regular Pathfinder classes still exist, along with their goofily named spells. So "you can't do science fantasy without ditching spells" is a pile of horsesheet.
 

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Micah Sweet

Level Up & OSR Enthusiast
Ditch the components and rename the spells to something less goofy than "Fizban's Fantabulous Fatabuliser". A tedious job, but you are probably only going to use a subset of available spells, along with a few new ones.

Although it's worth noting that in Starfinder the regular Pathfinder classes still exist, along with their goofily named spells. So "you can't do science fantasy without ditching spells" is a pile of horsesheet.
It sounds like if you ever wanted to use psionics in a game, you already have everything you need. That being the case, is it really necessary to push so hard against what other people (including most of the people who voted) would like to see? Would a new psionics system you have no reason to use harm your gaming experience?
 


Minigiant

Legend
Supporter
D&D magic doesn't resemble most fictional magic either. And no, it is not any more difficult to explain the spell system with pseudoscientific made-up nonsense than it is with mystical made-up nonsense.
It is really.

Scifi, soft and hard, relies on fake science explanation for its psioinics. That's why most psi fi psioinics can only do a few things. The few powers, the fewer explanations. Usually you only get 1-5 powers of different strengths and applications.

D&D spells system has 10 levels of 10+ spells of every popular supernatural effects. And the effects break physics, chemistry, biology, engineering, and psychology like paper. With slots that appear and disappear.

Ditch the components and rename the spells to something less goofy than "Fizban's Fantabulous Fatabuliser". A tedious job, but you are probably only going to use a subset of available spells, along with a few new ones.

Although it's worth noting that in Starfinder the regular Pathfinder classes still exist, along with their goofily named spells. So "you can't do science fantasy without ditching spells" is a pile of horsesheet.

Starfinder is Space Fantasy, not Sci-Fi.
 

SkidAce

Legend
Supporter
Since new system is ahead in the polls, why don't we talk about suggestions for a new system in order to help Morrus answer the question and perhaps spark ideas? Instead of arguing about could/should?

I would recommend looking at the skill based approach from Green Ronin's Psychic. It's elegant and the idea could be transposed to sci fi fairly easily IMO.
 

It is really.

Scifi, soft and hard, relies on fake science explanation for its psioinics. That's why most psi fi psioinics can only do a few things. The few powers, the fewer explanations. Usually you only get 1-5 powers of different strengths and applications.
It is all made up, none of it is 'scientifically plausible.'

D&D spells system has 10 levels of 10+ spells of every popular supernatural effects. And the effects break physics, chemistry, biology, engineering, and psychology like paper. With slots that appear and disappear.
Psionics will break physics. Physics don't allow levitating things with your mind. it is magic with another name. And you don't need to give the psion class spells that wouldn't fit their theme. Same than with any other caster class.
 

Minigiant

Legend
Supporter
It is all made up, none of it is 'scientifically plausible.'
Sci-Fi deals with either the scientifically plausible or stretched from a scientific basis. Tht's why it's called science fiction.
And why some other media are called science fantasy.

Psionics will break physics. Physics don't allow levitating things with your mind. it is magic with another name. And you don't need to give the psion class spells that wouldn't fit their theme. Same than with any other caster class.
It's not that Psionics doesn't break physics. It's that you have to explain less.
With D&D you have to science mumbo jumbo 100+ spells of 9 schools and dozens of subschools.
If you don't science mumbo jumbo all the effects, it isn't science fiction.

That's why science fiction uses psionics. Authors and readers are more comfortabe with the limited capacity and smaller lore dump of "mind powers". If your psions can only do gravity manipulation and telekinesis (Mass Effect series), you only have to explain 2 things.
 

Minigiant

Legend
Supporter
Since new system is ahead in the polls, why don't we talk about suggestions for a new system in order to help Morrus answer the question and perhaps spark ideas? Instead of arguing about could/should?

I would recommend looking at the skill based approach from Green Ronin's Psychic. It's elegant and the idea could be transposed to sci fi fairly easily IMO.
I'm a fan of a stress threshold system. Psionic actions and failure build up stress. As you cross thresholds of stress, you get penalties.

Allows for the Light/Cautous/Safe and Dark/Reckless/Maddening psionic types and the "Oh no, Sue/Jean fainted" trope
 

Mind of tempest

(he/him)advocate for 5e psionics
Since new system is ahead in the polls, why don't we talk about suggestions for a new system in order to help Morrus answer the question and perhaps spark ideas? Instead of arguing about could/should?

I would recommend looking at the skill based approach from Green Ronin's Psychic. It's elegant and the idea could be transposed to sci fi fairly easily IMO.
if we are going to talk mechanics we need to know what types of power are an option and who do we want to simulate with each subclass?
I'm a fan of a stress threshold system. Psionic actions and failure build up stress. As you cross thresholds of stress, you get penalties.

Allows for the Light/Cautous/Safe and Dark/Reckless/Maddening psionic types and the "Oh no, Sue/Jean fainted" trope
I would like an all most rage mechanic where you can temporarily push yourself harder but you have to pay it back later
 

I'm a fan of a stress threshold system. Psionic actions and failure build up stress. As you cross thresholds of stress, you get penalties.

Allows for the Light/Cautous/Safe and Dark/Reckless/Maddening psionic types and the "Oh no, Sue/Jean fainted" trope
In practice it means you need to cripple your character to use your class features. Like the berserker barbarian. Terrible design.
 

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