Mistwell
Crusty Old Meatwad
They weren't spells though.
On the activator's level, the manifester wasn't casting a spell.
Spell resistance resists psionics.
Whatever meaningful difference you're finding here, it looks to be purely surface level only.
They weren't spells though.
On the activator's level, the manifester wasn't casting a spell.
Spell resistance resists psionics.
Whatever meaningful difference you're finding here, it looks to be purely surface level only.
You mean when the psionists uses magic? That process? I mean, you're not really fixated on either the effect or the process, but on the words used to name those. What happened when a 3e psionist used psionics was that they used magic -- differently approached magic, but still magic. Arguing that because this magic was called a power instead of a spell is semantics.Youare focusing on the end point: the effect.
I am focus on the starting point: the process.
Youare focusing on the end point: the effect.
I am focus on the starting point: the process.
The mechanics were different in 3e. 3e psionics did not use spell slots. And even if the mechanics weren't totally different, words matter narratively. And narratively, there has always been a clear demarcation between psionics and magic.You mean when the psionists uses magic? That process? I mean, you're not really fixated on either the effect or the process, but on the words used to name those. What happened when a 3e psionist used psionics was that they used magic -- differently approached magic, but still magic. Arguing that because this magic was called a power instead of a spell is semantics.
The ship of psionics and magic are totally different sailed two editions ago. It hasn't come back to port, yet, despite those waiting for it. You're welcome to continue to wait for your ship to come in, but don't tell us it's always been at the dock.
You mean when the psionists uses magic? That process? I mean, you're not really fixated on either the effect or the process, but on the words used to name those. What happened when a 3e psionist used psionics was that they used magic -- differently approached magic, but still magic. Arguing that because this magic was called a power instead of a spell is semantics.
The ship of psionics and magic are totally different sailed two editions ago. It hasn't come back to port, yet, despite those waiting for it. You're welcome to continue to wait for your ship to come in, but don't tell us it's always been at the dock.
While not all processes are primarily descriptive in nature, this one is primarily descriptive in nature. The fact that they needed an optional variant rule for games that wanted to distinguish between psionics and spells tells you it wasn't meaningfully distinguished in the game.
I agree, but this seems at odds with your post immediately proceeding -- either it's a bit of lore to reduce the nonsense or it matters what the lore is. I don't see these two things as particularly compatible because any lore introduced that eases the nonsense would be acceptable, yes? Including powers are just a different way to do spells?Or
Just maybe D&D supernatural effects made no sense and description was added to made the nonsensical have a bit of logic
You call it semantics, I call it the possibility to tell stories. When different concepts are brought together, you can compare them, confront them, mix them, use them to generate stories. If everything is the same, works the same, has the same name, you’re voluntarily making things dull, drab, homogeneous, boring and you gain nothing in return.You mean when the psionists uses magic? That process? I mean, you're not really fixated on either the effect or the process, but on the words used to name those. What happened when a 3e psionist used psionics was that they used magic -- differently approached magic, but still magic. Arguing that because this magic was called a power instead of a spell is semantics.