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Psionics, Mind Blast at Level 1

Garmorn said:
creamsteak said:
Hopefully if I had to really try a fight or die scenerio using this plan, I wouldn't roll a 1 every time I tried to throw a mind-blast. The pretty-ness of this character is that after level 1 I can go ahead into anything I want.

I can cast Mind Blast more than once per day... Technically if forced I could use 32 power points from my ability scores and still have a +7 DC versus non-psionic targets. Mind Blast 3 times normally, and the 4th time knocks me down to 0 intellect and charisma (by my choice).

Let see you can do it a total of 5 times before you must spend weeks recovering. The first time will cost 12 ability points and all three of your power points. The remaining three times will cost 18 ability points each. (Body Fuel uses two ablity points per power point gained.) That is a total of 66 ability points that you must heal. At the rate of 1 per day of light activity that is 66 days.

Unless you campain is very low in combat and has lots of free time your character is realy goint to suffer. After just two uses your abilities are going to be down 20 points. A third use will lower all of your stats below 10 unless you are willing to burn one or more way below 10. Over the long run a Wizard can out preform you by using sleep. He can cast it once per day indifently. You can mind blast on the average once every 12 days if and only if you get 12 days to rest between fights. The wizard also has one (or two if a specialist) more spells to use. He will also have 3 feats to use as he wants that you have used to be a fragile one trick pony.
creamsteak said:

If he also takes lesser body adjustment and leaves his Str at 11, he could recover in a day or two.

Of course, since he left his strength at 9, he can't take any psychometabolism powers.
 

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I'd like to point out, that the only thing I sacrifice in character creation for this, is a psionic attack/defense mode, and combat-oriented feats.

I take 3 useful feats, that just so happen to allow me the ability to use Mind Blast. I also choose Mind blast instead of another Attack of Defense Mode.

I don't feel that this makes the character concept entirely dependant on my ability to Mind Blast. It's just a neat ability I have that is available to me if and when I have to deal with something stronger than myself.

My Greatsword, with it's decent damage, makes me still viable in melee, which will go up normally as I level up. My Bow is relatively accurate, and allows me to handle most fights as the company archer instead of the melee man.

I understand that I don't want to use mind blast, but to me it seems like a great shot to try when my lucks running out. The rest and recovery for 66 days to disable the trolls that are about to wipe out my group is much better than death, and it's the only time I would use it.

I also don't like to play perfectly crunched characters, so this idea seems quite fun given my great ability score rolls. Normally I'm the guy with 5/10/11/11/16/13 as my ability score rolls. I still play quite well because of my personal ability to get out of trouble in game (and I'm a lucky bastard).
 

Caliban said:


If he also takes lesser body adjustment and leaves his Str at 11, he could recover in a day or two.

Of course, since he left his strength at 9, he can't take any psychometabolism powers.

Hummm, your right. That should be taken into consideration... but where to move the 9?

Yes, I will sacrifice my wisdom score down to a 9, since it is not necessary for me to do what I want... I thank you dearly...

/me bows.
 
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Caliban said:


If he also takes lesser body adjustment and leaves his Str at 11, he could recover in a day or two.

Of course, since he left his strength at 9, he can't take any psychometabolism powers.

Acutaly it will take 4 days. (12/3 per day = 4) :D

As a act of deperation it works. It orginaly sounded as if he was going to use it as your primary attack form.

Still it is a major trade off. Using the same ability scores he could easly make a very powerfull melee or missile type PW that could easly match the a fighter and help heal the group at later levels. Playing a very versatile support to both the combat had cleric types that could also help out the wizard in a limited area.
 
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As for progression, I think this is what it would look like at 3rd level.

Corpus Navitas (Psionic Warrior 2/Egoist 1)
Medium Sized Humanoid
Hit Dice: 2d8+1d4+3 (17 hp)
Initiative: +3 (+3 dex)
Speed: 30 ft.
AC: 15 (+3 Dex, +2 Leather Armor) (Touch 13, Flat Footed 12)
Attacks: Greatsword +2 melee; or Longbow +4 ranged
Damage: Greatsword 2d6+1, Longbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Mind Blast, Psychic Crush, ID Insinuation, Ego Whip, Mind Thrust, Psionics
Special Qualities: Tower of Iron Will, Intellect Fortress
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 13, Dex 17, Con 12, Int 17, Wis 9, Cha 17
Skills: Autohypnosis +5 (Wis), Balance +9 (Dex), Concentration +7 (Con), Knowledge: Psionics +4 (Int), Stabalize Self +7 (Str), Tumble +9 (Dex), Use Psionic Device +8 (Cha)
Feats: Inner Strength, Talented, Body Fuel, Trigger Power: Lesser Body Adjustment, Weapon Focus: Greatsword (or Composite Longbow)

Psionics
Power Points: 7 (+3 Psionic Warrior, +1 Inner Strength, +2 Egoist, +1 Bonus Egoist)
Free Talents: 8 (+2 Psionic Warrior, +3 Talented, +3 levels in a psionic class)
Talents: Burst, Catfall, Daze, Distract, Verve
1st Level Powers: Lesser Body Adjustment
Psionic Attack Modes: Mind Blast, Psychic Crush, ID Insinuation, Ego Whip, Mind Thrust
Psionic Defense Modes: Tower of Iron Will, Intellect Fortress
 
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Garmorn said:


Acutaly it will take 4 days. (12/3 per day = 4) :D

Since I get LBA at level 2 from gaining my first level as egoist, I already have 2 Power Points from each class, a bonus power point, and a power point from inner strength. That makes 6 PP. That means I can manifest LBA 6 times per day, giving me 6 Ability score points per day, plus 1 if I was able to recover naturally, or 2 if I was able to recover with appropriate care.

And at level 3 I can take trigger power: LBA and then all I need is to get my strength up to +3 modifier (I might switch my ability scores around so that I always have that), and I can trigger power it for free as long as I roll 10 or better (not sure if you can take 10 on that check).
 

Garmorn said:
Let see you can do it a total of 5 times before you must spend weeks recovering. The first time will cost 12 ability points and all three of your power points. The remaining three times will cost 18 ability points each. (Body Fuel uses two ablity points per power point gained.) That is a total of 66 ability points that you must heal. At the rate of 1 per day of light activity that is 66 days.
Ability score damage heals at a rate of one point per ability (pg 72 DMG) so if you have damage in all 6 stats, each stat goes up by one each day, two with complete bed rest. Unless psionic damage works differently that I haven't noticed. If it didn't work like that psionics would be devastatingly powerful.
 

thanks jumucchiello

jmucchiello said:

Ability score damage heals at a rate of one point per ability (pg 72 DMG) so if you have damage in all 6 stats, each stat goes up by one each day, two with complete bed rest. Unless psionic damage works differently that I haven't noticed. If it didn't work like that psionics would be devastatingly powerful.

was just about to mention that.

joe b.
 

Some Errata,

Body Fuel is capped at 60 ability points / day so I'm limited in castings.

And Trigger power you cannot take 10 on.

Otherwise I think all is the same.
 

This is looking better and better.

My only comment is I would have placed a higher score in ST. As an egotist that is where your bonus points are coming from and it is the ablitiy the Biofeedback uses.

Now that you have worked the character up I like it alot. Not my style but very balanced and usefull.
 

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