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Psionics: One thing I don't get.

(Psi)SeveredHead said:
And I disagree with you. Staying in the back does not make you safe. You will face summons, flying creatures, direct damage, archery, mobile enemies... and when those circumstances occur, you will need hp.


Which is why the feat Psionic Body rocks so much :) what? an extra 12 hp at level 6? thanks!


Shard O'Glase said:
actually I usually find the fighters to be more dangerous than an empowered fireball. True I don't want to mess with the save or dies much but an empwered fireball is only 50ish points of damage on a failed save and no energy resistance. Still mages are usually a first target not because of there power but because they are so fragile, and they are powerful enough to be a worthwhile target.

Spellcasters are the most powerful base classes in 3.5 - no contest. And the arcane casters make some of the -best- blasters. Yes, an empowered fireball may only hit you for 50. but it also hit the cleric, the druid, the figher...

I'd probably try to kill a cleric first though, but a wizard (or sorceror) can dish out more -total- damage than most other classes, and they can even spread it around evenly so none of that pretty damage is wasted!
 

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I liked the physical magic idea so much that I kept it in 3.5, but changed it so that all psions base all powers off of one ability score -- the one associated with their primary discipline.

I like the idea of someone being so fast, so agile, that they can teleport; or so strong and mighty that they can wrench creatures from planar material; or so charismatic that they can manipulate others without much thought....it's a great flavor, and it makes psions of each discipline exceptionally different, and makes for different multiclassing options (a Con-based Egoist will make a great Barbarian, too, for instance -- a polymorphing rage machine! :))
 

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