Race: Dwarf
4'5"; 192 lbs; Age 50
Psychic Warrior: 14
20 STR +5
14 DEX +2
20 CON +5
14 INT +2
13 WIS +1
9 CHA -1
(Con at 4th level, STR at 8th and 12th)
Initiative: +2 Dex
Armor Class: 32 (12 touch); 20% concealment
10 + 2 Dex + 7 shield + 13 armor
Saves:
Fortitude: +14 = (+9 base + 5 Con)
Reflex: +6 = (+4 base + 2 Dex)
Will: +5 = (+4 base +1 Wis)
-- +2 racial vs poison
-- +2 racial vs spells and spell-like
Proficiencies:
Armor: Light, Medium, Heavy, Shield
Weapons: All Simple, All Martial
Languages: Common, Dwarf, Gith, Giant
Skills4x17=68:
Autohypnosis (2 ranks, +1 Wis)
Balance (5 ranks, +2 Dex)
Climb (1 ranks, +5 Str)
Concentration (17 ranks, +5 Con)
Jump (5 ranks, +5 Str)
Stabilize Self (5 ranks, +5 Str)
Swim (15 ranks, +5 Str)
Tumble (1 Ranks, +2 Dex)
Use Psionic Device (17 ranks, -1 Cha)
Feats:
1st- Power Attack
Psywar 1- Cleave
Psywar 2- Weapon Focus: Unarmed
3rd- Speed of Thought
Psywar 5- Extend Power
6th- Psionic Charge
Psywar bonus spec- Unarmed
Psywar 8- Psionic Fist
9th- Power Touch
Psywar 11- Persistent Power
12th- Unavoidable Strike
Psywar 14- Improved Critical: Unarmed
Power Points: 65
Powers (16 free talents per day):
3 0th (1 pp) Burst, Float, Talons
3 1st- (1 pp) Vigor, Call Weaponry, Lesser Metaphysical Weapon
3 2nd- (3 pp) Expansion, Vigilance, Animal Affinity
3 3rd- (5 pp) Metaphysical Weapon, Improved Biofeedback, Claws of the Vampire
3 4th- (7 PP) Inertial Barrier, Graft Weaponry, Immovability
1 5th- (9 PP) Suspend Life
Attack/Defense Modes:
Mind Thrust, Ego Whip, Id Insinuation, Empty Mind, Thought Shield, Mental Barrier, Psychic Crush, Mind Blast
Special Abilites:
Darkvision
Stonecunning (+2 vs stonework)
+1 racial bonus on attacks against orcs and goblinoids
+4 dodge bonus vs giants
+2 racial bonus on Appraise and Craft related to stone and metal
HIT POINTS: 8+13d8+70 =130
(BAB = +10/+5):
key Equipment:
72,305 gp +5 Spiked Guantlets, Impact
25,170 gp +5 Large steel shield
26,650 gp +5 Full plate
25,000 gp Cloak of Displacement, Minor
149,125/150,000 spent
Manifest Graft Weapon on spiked guantlets. Duration permanent.
Right before combat, manifest: Vigor (1 PP. 14 minutes), Inertial Barrier, Extended (9 PP- 280 minutes). Extended Cotv (7 pp, 28 hours), Extended Improved Biofeedback (7 PP, 24 hours) and Persistent Expansion (11 PP, 24 hours), Extended Animal Affinity: Str (7 PP, 28 hours, 2-5 STR, assumed below average of +3). All other powers are just supplementary. 42 PP spent. STR goes to 28.
Attack bonus = +10/+5 base, +1 graft weapon, +5 enhancement, +1 weapon focus, +9 Str = +26/+21
Damage = 1d8+1 graft weapon, +5 enhancement, +2 weapon specialization, +9 Str, +2 impact = 1d8+19
Defenses: Inertial Barrier grants 140 points of DR 10/+5, plus some minor benefits against gas attacks. If it's dispelled, Immoveablity is almost as good and last a whole lot longer, but denies all movement.
The first 18 points of damage go to the temporary hit points from Vigor.
Improved Biofeedback will convert the first 18 points per hit into subdual damage.
Each strike from the CotV will heal 1d8 (or more, depending on interpretation) to both subdual and actual damage.
The minor cloak of concealment will negate sneak attacks and cause a 20% miss chance.
Against ranged foes, use Call Weaponry and carry a quiver of normal arrows that Greater Magic Weapon can used on.
Suggestions: Use an encoded stone for the graft weapon, or a dorje. The 4th level slot can be swapped for Polymorph Self, and take a combat form like a hill giant to boost STR even more. Take the TWF feat chain to get additional attacks in lieu of Psionic Charge and Speed of Thought.
The 6th level power could be Ethereal Jaunt, for emergency escapes, or Ablating, but it's a very expensive cost-to-effect ratio.
Save cash and invest in the +2 Suppressing effect for the guantlets to automatically cast a negate psionics on anyone you attack, or get body feeder.
Greg