• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Ptolus: 165 Vock Row


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I'll be reading the thread (of course!), but I'm not going to post while Valana is unconscious, so don't hold up any actions waiting for me to post. She can't do anything and I'm not creative enough to come up with more than a couple ways of saying "lies on the floor, bleeding".
 

I hate to use my color spray, but I'm having a hard time picturing how the battlefield is laid out. Are we still in the doorway?
 

You're clustered around the doorway in the lower right corner of a square room (actually five feet wider than it is tall, on the map). The fleeing ratling ran out the top left door. There's a door in the top right as well, which is closed. The gong is in the middle of the right wall.

There's one badly wounded ratling fighting Mairan, two uninjured (but less well armed and armored) ratlings attacking Thurst and one uninjured ratling who fled the room.
 

New players: Remember to conserve your spells and remember to make sure the other spellcasters are able to do the same. This is just the first encounter in what's going to be a series of them. Blowing all your spells now is going to make later fights a lot harder.

Your biggest problems at the moment have been a few unlucky rolls and the fact that this is your first combat as a team. Later fights will be less forgiving.
 


Voca said:
Heh, its funny you should say this given how much agonizing I do anytime I use a spell. :p
I'm playing a gnome illusionist/bard in a game, so I know how easy it is to use up all your spells and be the "I stand near the door with my club and thwack anyone trying to run away" guy. Unfortunately, poor Baeril won't get any more spells of either class for two more levels, so I'm learning to think way out of the box.
 

Into the Woods

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