I realize this is a minority opinion, but I want different classes to do different things and feel different. I am less concerned with balance.I guess OneD&D will be better balanced across all classes, so in that regard it will resemble 4e more than 2014 5e.
It is also more standardized. Could br another reason why many people feel it is less exciting.
Doing different things, sure, but that does not mean they have to be (let alone should be) unbalancedI realize this is a minority opinion, but I want different classes to do different things and feel different. I am less concerned with balance.
Homogenizing things is not a selling point for me.
I think a lot of it is future proofing. It's not you who's the customer, necessarily, but the person picking up the books in 2025 or 2028. The anniversary is a reasonable time to do some housekeeping on what the next 10 years of 5E-ish look like.When I look at the D&D One playtest materials, my main thought is "if I wanted to play something that felt like 5e, why wouldn't I just play the 5e I already have?" It kind of feels like when you buy a vacuum on Amazon, then it keeps recommending you more vacuums. I already have one of these, I don't need another.
Ironically, that is what's happening with Clue. (Well, "radically" is overselling it.)I'm meh but also that's actually ok. D&D as the mass market game that is relatively stable and isn't constantly innovating feels about right for a mass market game that has been around for 50 years. It's like asking me if I'm excited about the next printing of Clue - I really probably shouldn't be. If they're radically changing Clue - instead of putting out some kind of variant or whatnot - then they're probably doing things wrong at this point.
we can hope... if a fighter level 13 can do something even close to the world changing 4th or 5th level spells that the full caster have a few of a day I will 100% be signing on.I guess OneD&D will be better balanced across all classes, so in that regard it will resemble 4e more than 2014 5e.
It is also more standardized. Could br another reason why many people feel it is less exciting.
IM sorry even a hint that the warlord is being worked on for a secondary optional book the following year would make me so happy I would do the dance of JoySo far the one really new thing, ardlings, has been shelved. If they want real hype again they need to surprise us with a game changer, like adding back warlords, new kinds of monster abilities, or a new system for exploration.
I am not against balance per se. But it is not a big issue for me either.Doing different things, sure, but that does not mean they have to be (let alone should be) unbalanced
Better balance, more homogeneous, both good in my book
for me no... not every character needs or (IMO) should do the same damage.... but at the end I have a cavetDoes everyone have to do the same amount of single target damage?
for me no... not every character needs or (IMO) should do the same amount in any 1 pillar as the others . but at the end I have a cavetEveryone have to have the same utility out of combat?
yup... I just want... wait,For me the answer is no. For others “spotlight” and face time are important factors so I can accept priorities vary.