D&D (2024) Pulse check on 1D&D excitement level

What is your level of excitement for 1D&D?

  • Very High - I love the direction 1D&D is going, the playtest will only make it better

    Votes: 16 6.8%
  • High - Mostly the right direction and feels like the playtest will result in a product I like

    Votes: 48 20.3%
  • Meh - It's different, but not exciting, let's see where it goes from here

    Votes: 85 35.9%
  • Low - Mostly the wrong direction for me, but hopeful the playtest will improve it

    Votes: 22 9.3%
  • Very Low - Mostly the wrong direction for me, and doubtful the playtest will improve it

    Votes: 66 27.8%

  • Poll closed .
I think the "why just get more 5e?" will be answered if OneDnD is clearly superior; same general system, but cleaner, easier to run and better balanced. But cleaning up and improving a known system means there isn't a lot of room for excitement.
 

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Meh. And that predates the whole OGL scandal, to be clear.

Everything we've seen up to this packet has just been rearrangements of stuff. No real goal-oriented, clear-minded, strongly-considered changes. Even something like VtM Revised had far more clarity of vision than 1D&D has. Just a lot of rearranging deck chairs. Except this Titanic isn't sinking (atm) it's just sort of going around in circles. One step forwards, one step back-type stuff.

In this packet we did see on major change, which was nerfing a class that was only as good as multiple other classes (Cleric, Bard, Wizard) pretty severely and in a bizarre, MMORPG-esque way, whilst the most solid melee class in the game got mildly buffed. Which I guess will probably get rectified but like, weaksauce.

What's particularly odd is 5E does have quite a lot of stuff that could be cleaned up, improved, sharpened and so on without fundamentally reshaping the game, but there's been curiously little (not none, but little) in the playtest so far.

Also how in god's name is a short rest still 1hr? Nobody wants that. Nothing relies on it. It isn't cool or fun. It's just dumb. So they've left it alone? Ugh.
 

I guess OneD&D will be better balanced across all classes, so in that regard it will resemble 4e more than 2014 5e.
It is also more standardized. Could br another reason why many people feel it is less exciting.
I realize this is a minority opinion, but I want different classes to do different things and feel different. I am less concerned with balance.

Homogenizing things is not a selling point for me.
 

I realize this is a minority opinion, but I want different classes to do different things and feel different. I am less concerned with balance.

Homogenizing things is not a selling point for me.
Doing different things, sure, but that does not mean they have to be (let alone should be) unbalanced

Better balance, more homogeneous, both good in my book
 

When I look at the D&D One playtest materials, my main thought is "if I wanted to play something that felt like 5e, why wouldn't I just play the 5e I already have?" It kind of feels like when you buy a vacuum on Amazon, then it keeps recommending you more vacuums. I already have one of these, I don't need another.
I think a lot of it is future proofing. It's not you who's the customer, necessarily, but the person picking up the books in 2025 or 2028. The anniversary is a reasonable time to do some housekeeping on what the next 10 years of 5E-ish look like.
 

I'm meh but also that's actually ok. D&D as the mass market game that is relatively stable and isn't constantly innovating feels about right for a mass market game that has been around for 50 years. It's like asking me if I'm excited about the next printing of Clue - I really probably shouldn't be. If they're radically changing Clue - instead of putting out some kind of variant or whatnot - then they're probably doing things wrong at this point.
Ironically, that is what's happening with Clue. (Well, "radically" is overselling it.)

 
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I guess OneD&D will be better balanced across all classes, so in that regard it will resemble 4e more than 2014 5e.
It is also more standardized. Could br another reason why many people feel it is less exciting.
we can hope... if a fighter level 13 can do something even close to the world changing 4th or 5th level spells that the full caster have a few of a day I will 100% be signing on.
If I take a battle made full caster (currentlly hexblade bladesinger, sword bard valor bard, or melee cleric) at level 6-10 and a fighter of that same level and the fighter has cool things thate are on par with 3rd level spells I am SOOOO singing the praises of 1D&D
 

So far the one really new thing, ardlings, has been shelved. If they want real hype again they need to surprise us with a game changer, like adding back warlords, new kinds of monster abilities, or a new system for exploration.
IM sorry even a hint that the warlord is being worked on for a secondary optional book the following year would make me so happy I would do the dance of Joy
 

Doing different things, sure, but that does not mean they have to be (let alone should be) unbalanced

Better balance, more homogeneous, both good in my book
I am not against balance per se. But it is not a big issue for me either.

Does everyone have to do the same amount of single target damage? Everyone have to have the same utility out of combat?

For me the answer is no. For others “spotlight” and face time are important factors so I can accept priorities vary.
 

Does everyone have to do the same amount of single target damage?
for me no... not every character needs or (IMO) should do the same damage.... but at the end I have a cavet
Everyone have to have the same utility out of combat?
for me no... not every character needs or (IMO) should do the same amount in any 1 pillar as the others . but at the end I have a cavet
For me the answer is no. For others “spotlight” and face time are important factors so I can accept priorities vary.
yup... I just want... wait,
here is that BUT....
I want casters and noncasters to have choices... I want my fighter or roggue (or make up a new class name) to be ABLE TO CHOOSE to be as effective at X as a Y... but in different ways.

you are absolutly right I should be able to choose to be the face, or the dps single target or teh AOE... I just think that all of the base archetypes if not the classes need to have those options.
My middle of the road example is always the hexblade/tomelock warlock... I can choose to be caster focus, I can choose to spend my invocatiions on at will tricks or daily tricks, I can choose some AOEs or I can single target... I can't make 1 character that is great at all of them thouugh, if I try I get 1 or two tricks for each. Howeveer I could build 10 warlocks and have 10 VERY diffrent characters in play.
 

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