el-remmen
Moderator Emeritus
I've been thinking about pitching an essay somewhere about how there is no such thing as "what my character would do" outside of what you have them do. This is why I am a strong believer in, when necessary, choose the action first and then role-play the reasoning necessary to get there using that established sense of character. Real people are a lot less consistent than they like to believe they are, so I see no reason why player characters can't be like that too when it helps smooth a bump.
Continuity itself a fiction and fictions can be manipulated or massaged for the sake of the game play. In fact, when someone says "That's what my character would do" they are also doing that - except that too often it creates a bump rather than smooths it.
But again, bumps aren't always bad - just I think bumps that everyone buys in on and plays through avoid the potentially game-halting conflict where one or two players basically decide for the whole group what the focus should be and demanding, by means of this false interiority of character motivation, that it has equal weight as whatever else might be going on that the whole group can engage with more enthusiastically.
One more caveat: This is not to say that individual characters can't get spotlight time.
Continuity itself a fiction and fictions can be manipulated or massaged for the sake of the game play. In fact, when someone says "That's what my character would do" they are also doing that - except that too often it creates a bump rather than smooths it.
But again, bumps aren't always bad - just I think bumps that everyone buys in on and plays through avoid the potentially game-halting conflict where one or two players basically decide for the whole group what the focus should be and demanding, by means of this false interiority of character motivation, that it has equal weight as whatever else might be going on that the whole group can engage with more enthusiastically.
One more caveat: This is not to say that individual characters can't get spotlight time.