Stormonu
NeoGrognard
Sorry, I’ve had problem players in the past who would strike out on their own away from the group and then expect a room full of people to sit on their hands while we cover their antics. Fell for it in the past, not about to do it again.Thing is, a PC kicked out of a party or who leaves a party is still in my eyes a PC unless its player proactively (and without my asking) signs the character over to me-as-DM to do with as I will. The player owns it.
Sure the player would probably roll up another PC to keep playing in the party, and now that player has two PCs in the game world: one actively adventuring, and another doing whatever in the background (which might include secretly following the party or plotting against it or ratting them out to their enemies - that's what email during the week is for).
Were it me, after half a year of in-game time had passed I'd do a very quick update session with the player to see what's become of said Paladin - still in the mines? Died under the lash? Escaped? Organized a workers' revolt? - just for continuity.
Now, that’s not the same as someone in the party moving ahead to do a bit of scouting or running an errand elsewhere - we can take time to do something that’s on the order of 15 minutes or so, and then return to everybody else, or switch about as needed. But if the character leaves the party, with no intention of returning, they go the NPC pile, whether the player likes it not.
As for the paladin, I have been contemplating things that have been occurring “in the background”, and with the big showdown brewing, that character might be reappearing, though likely as a helpful NPC (the player has no interest in playing the character again).