RSKennan
Explorer
I hope I'm not duplicating a thread again...
Something just came to me, based on some of what we’ve heard about 4e:
-There are 25 levels of spells.
-There are 30 class levels.
-Talents from d20 Modern and Saga seem to be part of the system.
-Multiclass casters will be “viable” but less powerful than straight casters. In other words, they’ll be more viable than they are in 3.5.
What if:
-Access to the next level of spells costs a talent.
-Every class gets access to talents on their own schedule. I.e., wizards get talents every level, fighters get them less frequently, focusing more on feats.
-Once you’ve taken a class, you can spend any talents you gain on talents from the pool available to any of your classes. Therefore if you’re a wizard 1, fighter 9, you could spend all your talents on magic, and actually cast something like 5th level spells.
-Every class has a caster level progression, even noncasters.
-Some abilities are hardwired into the classes, not the least of which are saves and HD. Other special abilities are only available by attaining a given level in a class. Maybe some talents have a specific class-level prerequisite as a stopgap.
This would allow for the fighter-mage archetype to be viable, as we’ve been told, as well as doing away with the need for prestige classes that do nothing but smooth over the rules glitches with multiclassing. It could also have some interesting ramifications for other class combos and allow for a level of customization never seen before in a class-based game.
I really hope I’m right.
Something just came to me, based on some of what we’ve heard about 4e:
-There are 25 levels of spells.
-There are 30 class levels.
-Talents from d20 Modern and Saga seem to be part of the system.
-Multiclass casters will be “viable” but less powerful than straight casters. In other words, they’ll be more viable than they are in 3.5.
What if:
-Access to the next level of spells costs a talent.
-Every class gets access to talents on their own schedule. I.e., wizards get talents every level, fighters get them less frequently, focusing more on feats.
-Once you’ve taken a class, you can spend any talents you gain on talents from the pool available to any of your classes. Therefore if you’re a wizard 1, fighter 9, you could spend all your talents on magic, and actually cast something like 5th level spells.
-Every class has a caster level progression, even noncasters.
-Some abilities are hardwired into the classes, not the least of which are saves and HD. Other special abilities are only available by attaining a given level in a class. Maybe some talents have a specific class-level prerequisite as a stopgap.
This would allow for the fighter-mage archetype to be viable, as we’ve been told, as well as doing away with the need for prestige classes that do nothing but smooth over the rules glitches with multiclassing. It could also have some interesting ramifications for other class combos and allow for a level of customization never seen before in a class-based game.
I really hope I’m right.