i like for flaws to develop more organically..that is thru group play. we had a fighter who lost a finger in a battle and it was a long running joke during the campaign...my halfling cleric hit a captured gobin with a biscuit and always carried one(a biscuit not a goblin) from that day forward. these are the kind of traits/quirks i like-they have shared value.
the problem imo with detailed 'flaws' at chargen is the tendency to have a snowflake character...and also force others to come up with something equally offbeat. and character flaws inevitably end up playing differently than imagined-see here a number of funny what i saw/what my dm saw/what i played threads on various boards. i find it's best to come up with something vague and broad (arrogant/greedy) then let the specifics develop.
the problem imo with detailed 'flaws' at chargen is the tendency to have a snowflake character...and also force others to come up with something equally offbeat. and character flaws inevitably end up playing differently than imagined-see here a number of funny what i saw/what my dm saw/what i played threads on various boards. i find it's best to come up with something vague and broad (arrogant/greedy) then let the specifics develop.
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