The current campaign I'm in has a monk/rogue, a druid and I play a barb/fighter. Tanking is no prob for me, I've been very lucky on my hp rolls these last 14 levels. I've also had little trouble dealing massive amounts of damage.
The monk does very well at manuevering the battlefield and either being very distracting or aggravating to the opposition. He's very sneaky, agile, and resilient.
The druid tends to take on a more versatility/blaster roll, and at times I feel we're a little short-handed in healing. He does well with battlefield control and slowing down the enemy though.
I've noticed a severe lack in arcane support. The stuff the Barb/Fighter could do better with just an Enlarge and Fly... We're also hurting in the diplomacy department. The barb/fighter has the best charisma mod at +0. Add to that the fact that we're fugitives from the law and have little option to magically disguise ourselves, and getting things like heal potions and simple magic items becomes a real pain.
The monk does very well at manuevering the battlefield and either being very distracting or aggravating to the opposition. He's very sneaky, agile, and resilient.
The druid tends to take on a more versatility/blaster roll, and at times I feel we're a little short-handed in healing. He does well with battlefield control and slowing down the enemy though.
I've noticed a severe lack in arcane support. The stuff the Barb/Fighter could do better with just an Enlarge and Fly... We're also hurting in the diplomacy department. The barb/fighter has the best charisma mod at +0. Add to that the fact that we're fugitives from the law and have little option to magically disguise ourselves, and getting things like heal potions and simple magic items becomes a real pain.